Iqbal, Chadijah Isfariani
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BUDAYA KOMUNIKASI DALAM MASYARAKAT JEPANG Iqbal, Chadijah Isfariani
Walasuji : Jurnal Sejarah dan Budaya Vol 9, No 1 (2018)
Publisher : Kementerian Pendidikan dan Kebudayaan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.212 KB) | DOI: 10.36869/wjsb.v9i1.25

Abstract

Budaya dan komunikasi memiliki hubungan timbal balik. Budaya mempengaruhi komunikasi dan komunikasi mempengaruhi budaya. Penelitian ini fokus pada budaya komunikasi pada masyarakat Jepang. Etika dalam berkomunikasi merupakan bagian yang tidak dapat dipisahkan dalam usaha menyampaikan pesan atau tuturan kepada peserta tutur lain. Etika dalam berkomunikasi dan menyampaikan pesan masyarakat Jepang meliputi Aizuchi (Memberikan Respon), Aisatsu (Memberi Salam), dan Zoutoubunka (Budaya Pemberian Hadiah). Kemudian, pola komunikasi dalam interaksi sosial masyarakat Jepang meliputi Uchi-Soto (Dalam-Luar), Honne-Tatemae (Sikap Sesungguhnya-Sikap yang Tampak dari Luar), Horenso atau Houkoku (Laporan), Renraku (Komunikasi), Soudan (Konsultasi) dan Keigo (Bahasa Sopan). Dalam berkomunikasi, mereka lebih banyak menggunakan komunikasi non-verbal. Komunikasi non-verbal yang digunakan dalam interaksi masyarakat Jepang adalah Miburi (gerak tubuh), kontak mata, dan ekspresi wajah.
BUDAYA POPULER GAME POKEMON GO SEBAGAI SOFT DIPLOMACY JEPANG Iqbal, Chadijah Isfariani
IZUMI Vol 5, No 2 (2016)
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (98.187 KB) | DOI: 10.14710/izumi.5.2.1-9

Abstract

<em>Pokemon Go is a smartphone game that blends the real and digital worlds, tasking players with exploring their neighborhoods to find creatures and treasure for in-game use. This research describes the ways Japan uses its soft power in international coorporation relations, particulary through Pokemon Go’s game. Based on Joseph S. Nye, Jr, the soft power defined as the ability of country to achieve its goal using cultural attraction rather than coercion and violence. After the World War II, Japan has tried to change its image as war crime through popular culture, such as anime, manga and cosplay. According to Nye, Japan has more potential resources in soft power compared to the other countries. This research is focus on Popular Culture of Pokemon Go’s Game as Japan’s Soft Diplomacy. Pokemon Go is one of  Japan’s cultural diplomacy activities and the other countries uses popular culture to strengthen the positive image of Japan in the international world. The development of popular culture as a soft power and soft diplomacy also a diplomacy tool of development that can be used by Japan in conducting foreign policy in relation to international cooperation.</em> <a href="https://gb777info.com">gb777</a><a href="https://pajak.blitarkota.go.id/uploads/profile/">gb777</a><a href="https://baak.uika-bogor.ac.id/uploads/">slot gacor</a><a href="https://siadmin.baak.uika-bogor.ac.id/files/images/">gb777</a><a href="https://jdih.dprd-pemalangkab.go.id/">gb777</a><a href="https://disnakertrans.bungokab.go.id/">GB777</a><a href="https://jdih.bungokab.go.id/">GB777</a>slot gacorslot gacor