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Asesmen Digital berbasis Kahoot dalam Evaluasi Pembelajaran Permatasari, Silvia; Zulhafizh, Zulhafizh; Septyanti, Elvrin; Mustika, Tria Putri; Rasdana, Oki; Pernantah, Piki Setri; Rizka, Miftah
JIIP - Jurnal Ilmiah Ilmu Pendidikan Vol. 6 No. 4 (2023): JIIP (Jurnal Ilmiah Ilmu Pendidikan)
Publisher : STKIP Yapis Dompu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.55 KB) | DOI: 10.54371/jiip.v6i4.1737

Abstract

Penelitian ini bertujuan untuk mengidentifikasi asesmen digital berbasis Kahoot yang dapat dijadikan pilihan dan inovasi penerapan asesmen berbasis digital. Selama ini evaluasi pembelajaran terkesan kurang menarik karena masih dilakukan secara konvensional Metode penelitian yang digunakan adalah metode kualitatif deskriptif. Penulis menggunakan istrumen berupa angket pada penelitian ini. Penulis melakukan penelitian menggunakan asesmen digital berbasis kahoot pada mahasiswa. Instrumen yang digunakan dalam penelitian ini adalah angket. Angket yang diserbakan kepada mahasiswa terdiri atas tiga indikator yaitu, aspek kemudahan penggunaan, kemenarikan sajian, dan kebermanfaatan. Berdasarkan hasil penelitian dapat disimpulkan bahwa penggunaan asesmen digital Kahoot mendapat respon positif dari mahasiswa dengan skor rata-rata 49,72% yang menjawab kategori sangat setuju, dan 36,74% mahasiswa menjawabn skor 4 kategori setuju, 13,33% mahasiswa menjawab skor 3 dengan kategori cukup setuju dan 1% menjawab skor 2 dengan kategori kurang setuju. Asesmen digital berbasis Kahoot sangat disenangi oleh mahasiswa karena mudah digunakan, menarik dan bermanfaat sebagai sarana evaluasi pembelajaran bagi mahasiswa.
Berdaya Nalar Efektif: Tindakan Progresif Belajar Secara Daring Akibat Pandemi Covid 19 Zulhafizh, Zulhafizh; Permatasari, Silvia; Hermandra, Hermandra
Jurnal Basicedu Vol. 6 No. 2 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i2.2397

Abstract

Penelitian ini bertujuan mendeskripsikan efektivitas berdaya nalar dalam kegiatan belajar saat daring. Kegiatan bernalar mencakup disiplin diri, berpikir kritis, dam berpikir kreatif. Desain tindakan penelitian dengan metode survei. Terdapat 169 mahasiswa yang terangkum secara acak berdasarkan partisipasi responden dalam mengikuti survei, terdiri dari 19 laki-laki dan dengan persentase 11,23% dan 150 perempuan dengan persentase 88,8%. Sumber data berasal dari tanggapan para responden yang mengisi instrumen. Teknis analisis menggunakan melalui analisis faktor pada instrumen, korelasi Product Moment, deskriptif-mean dan standar deviasi, serta Anova satu arah untuk mendapatkan gambaran signifikansi faktor-faktor tersebut. Hasilnya menunjukkan tiga komponen utama yang menjadi dasar analisis dan pemetaan terhadap daya nalar di kalangan mahasiswa dalam belajar saat daring berada pada rata-rata 4,035 dengan kategori sangat tinggi. Data RMSEA 0,08 dan tidak melebihi 0,08 yang menunjukkan instrumen berkategori baik dan valid pada nilai AR di atas 0,4 dan AVE di atas 0,5. Melalui Anova diketahui nilai F 0,000 < 0,05, terdapat perbedaan yang signifikan. Masing-masing faktor tersebut memiliki karakteristik tersendiri ketika diimplementasikan dalam kegiatan belajar.
Validitas Media Digital Nearpod untuk Pembelajaran Membaca Puisi Siswa Kelas X SMA Marbella, Fayza; Permatasari, Silvia; Mustika , Tria Putri
Journal of Education Research Vol. 5 No. 3 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i3.1134

Abstract

Penelitian ini bertujuan mendeskripsikan validitas media digital berbasis nearpod pada pembelajaran membaca puisi siswa kelas X SMA. Siswa kesulitan menyajikan pembacaan puisi dikarenakan dalam proses pembelajaran hanya menggunakan media konvensional sehingga siswa bertindak sebagai penerima saja. Nearpod merupakan media pembelajaran digital yang bersifat interaktif. Penelitian ini merupakan jenis penelitian dan pengembangan dengan menggunakan model ADDIE. Validitas media digital nearpod ditinjau dari aspek media, bahasa, dan materi. Setelah dilakukan pengembangan, media digital berbasis nearpod pada pembelajaran membaca puisi siswa kelas X SMA ini divalidasi oleh tiga validator yakni ahli media, bahasa, dan materi dengan instrumen penelitian yang digunakan berupa lembar validasi yang kemudian menghasilkan data skor validasi. Berdasarkan analisis data, maka hasil penelitian menunjukkan bahwa media digital berbasis nearpod pada pembelajaran membaca puisi siswa kelas X SMA valid untuk digunakan dengan persentase rata-rata validasi sebesar sembilan puluh lima persen dan berkategori sangat valid.
Efektivitas Penggunaan Media Audiovisual terhadap Keterampilan Menulis Teks Eksposisi Siswa SMP Puspita, Dela; Septyanti, Elvrin; Permatasari, Silvia
GERAM: Gerakan Aktif Menulis Vol. 11 No. 2 (2023): GERAM: Gerakan Aktif Menulis
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia FKIP Universitas Islam Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/geram.2023.vol11(2).15381

Abstract

Learning media is a tool to optimize the delivery of material in learning. The aim is so that students do not get bored and lose focus when the teacher delivers material if they only use print media. One of them is audiovisual media which contains images and sound (video). Therefore, researchers are interested in conducting research with the title, "Effectiveness of Using Audiovisual Media on Expository Text Writing Skills for Class VIII Middle School Students". This research aims to determine the level of effectiveness of using audiovisual learning media on the expository text writing skills of class VIII students at SMP Muhammadiyah 1 Pekanbaru. The type of research carried out by researchers is experimental research with a quantitative approach. Data collection methods are observation and skills tests. Data analysis techniques are normality test, homogeneity test, and paired t-test. After calculating after treatment the average obtained in the control class was 79 in the medium category, while the experimental class was 85 in the high category, which means the results increased. From the results of the paired t-test, a significant value (2-tailed) of 0.00 < 0.05 was obtained, meaning that H0 was rejected and H1 was accepted, meaning that there were influences and differences in the application of the use of audiovisual media on students' ability to write expository texts. The criteria for rejecting H0 can also be seen from the value Thit > Ttab, namely 2.90 > 1.60.
Pengaruh Model Pembelajaran Kooperatif Scramble terhadap Penguasaan Kosakata pada Siswa Kelas XI Sma Negeri 2 Teluk Kuantan Almajirah, Tasya; Permatasari, Silvia; zulhafizh, zulhafizh
TRANSFORMATIKA Vol 8, No 1 (2024): TRANSFORMATIKA: JURNAL BAHASA, SASTRA, DAN PENGAJARANNYA
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/transformatika.v8i1.8394

Abstract

Penelitian  ini  bertujuan  untuk  mengetahui pengaruh  model  pembelajaran kooperatif scramble  terhadap capaian pembelajaran penguasaan kosakata  siswa  kelas  XI  SMA Negeri 2 Teluk Kuantan.  Populasi  dalam  penelitian  ini adalah seluruh siswa kelas XI  SMA Negeri 2 Teluk Kuantan dengan sampel 23 siswa. Siswa kelas XI-1 diajar dengan  model  pembelajaran kooperatif scramble.  Jenis penelitian  ini adalah  eksperimen.  Instrumen  yang  digunakan  adalah  tes.  Teknik  analisis  data  terlebih dahulu  diuji normalitas, homogenitas dan uji hipotesis dengan Paired Sampel T Test dengan SPSS Statistics16 for window. Hasil uji normalitas diperoleh data pretest berdistribusi tidak normal dan data posttest tidak berdistribusi normal. Untuk  uji  hipotesis  digunakan  uji  Paired Sampel T Test,  dari  hasil  perhitungan  diperoleh  taraf signifikan  0,005.  Ternyata  nilai  signifikansi  0,000    0,05,  sehingga  diperoleh kesimpulan bahwa terdapat pengaruh signifikan dalam model pembelajaran kooperatif scrumble terhadap penguasaan kosakata pada siswa kelas XI SMA Negeri 2 Teluk Kuantan.
Pengembangan Bahan Ajar Digital Berbasis Articulate Storyline pada Pembelajaran Teks Prosedur di Sekolah Menengah Atas Fatimah, Masni; Burhanudin, Dudung; Permatasari, Silvia
TRANSFORMATIKA Vol 8, No 1 (2024): TRANSFORMATIKA: JURNAL BAHASA, SASTRA, DAN PENGAJARANNYA
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/transformatika.v8i1.8412

Abstract

Short learning hours mean that learning cannot be carried out effectively. Learning materials that cannot be conveyed well will affect students' understanding, so they require teaching materials that students can study independently and can be accessed at any time. Teaching materials are generally used as learning tools that contain learning materials for a teacher to use in delivering learning. This research aims to develop articulate storyline-based digital teaching materials in the form of learning applications on procedural text material as an alternative for solving existing problems in class 11 Science 1 SMA Muhammadiyah 1 Pekanbaru. The method used in this research is RD through the ADDIE approach. This research uses a Pre-Experimental Design, namely using only one experimental class without a control class with a One-Group Pretest-Posttest Design model. The research instruments used were questionnaires and pre-test and post-test essay questions. The result is that the average percentage of expert validation of products is 92% in the very good category, the average percentage of teacher assessments is 93% in the very good category, the average percentage of student assessments is 90% in the very good category. The research results can be concluded that there are differences in student learning outcomes between learning procedural texts without digital teaching materials in the form of learning applications using digital teaching materials based in the form of learning applications based on the Wilcoxon test of pretest and posttest data with Asymp values. Sig. (2-tailed) of 0.000 0.05
Leksem Lidah dalam Peribahasa Melayu Kajian Semantik Inkuisitif Suhaila, Siti; Hermandra, Hermandra; Permatasari, Silvia
TRANSFORMATIKA Vol 8, No 1 (2024): TRANSFORMATIKA: JURNAL BAHASA, SASTRA, DAN PENGAJARANNYA
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/transformatika.v8i1.8417

Abstract

Inquisitive semantic study is a study that aims to find out the deeper and broader meaning of a proverb. Through inquisitive semantic study you can also find out what the implied meaning of a proverb is. The tongue is one of the organs in the human body, it is one of the important organs in the human body, if someone does not have a tongue, it will be difficult to speak and convey things. This research aims to explain the meaning and domain of a proverb which has the object of the tongue based on inquisitive semantic studies. The data collection method used was the reading and note-taking method. The data obtained came from the Malay Literature Reference Center. Data analysis was carried out in three stages, namely the first stage of script semantics, the second stage of cognitive semantics, and the final stage of inquisitive semantics. The research results show that Malay proverbs which have the object of the tongue contain many domains, including the domain of caution, the domain of loss, and the domain of futility.
Penerapan Model Pembelajaran Picture and picture dalam Pembelajaran Menulis Teks Fabel Siswa Kelas VII SMPN 1 Sungai Lala Adelia, Riska; Auzar, Auzar; Permatasari, Silvia
PAKAR Pendidikan Vol 22 No 2 (2024): Published in July 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v22i2.563

Abstract

Students' ability to write fable text can be categorized as low. The conventional learning model is one of the causes of students' difficulties in writing fable texts. Student's difficulties in writing fable texts and the lack of teaching materials are some problems highlighted in interviews conducted with Indonesian language teachers at SMPN 1 Sungai Lala. Therefore, the researcher applied Picture and picture learning methodology as an alternative to overcome the problems experienced by students. Thus, this study assessed how well the Picture and picture model can improve students' ability to write fable prose. The sample in this study was 63 students in class VIII of SMPN 1 Sungai Lala. This study used a quasi-experimental approach, where the study compared two groups: the group that used the picture and picture paradigm and the group that used the standard model. The findings showed that the experimental group's writing ability improved significantly, and there was a notable difference between the two groups. Thus, the researcher can conclude that the Picture and picture model can improve the ability to write fable texts at SMPN 1 Sungai Lala, especially for class VIII.
Pengembangan Modul Elektronik Berbantuan Aplikasi Canva sebagai Bahan Ajar Materi Cerpen Sekolah Menengah Atas Afifah, Sakhia; AR, Hasnah Faizah; Permatasari, Silvia
PAKAR Pendidikan Vol 22 No 2 (2024): Published in July 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v22i2.566

Abstract

This research is development research titled "Development of Electronic Modules Assisted by Canva Application as Teaching Materials for Short Story Materials in Senior High School". This research is motivated by students' language skills, especially their ability to write short stories, which are still considered lacking. With that, the formulation of the problems studied is 1) how is the procedure for developing electronic modules, 2) how is the quality of electronic modules, 3) how is the level of effectiveness of using electronic modules, and 4) how is the level of practicality of using electronic modules in the learning process. This study aims to determine the module development procedure, quality, effectiveness, and practicality of the electronic module made. The development model used is ADDIE, which includes the stages of analysis, design, development, trial, and assessment. The test subject is the XI grade students of YLPI Pekanbaru High School, as many as 25 students. This study's data and data sources were obtained from teacher interviews, student needs questionnaires, expert validation, pretest-posttest, and assessments from teachers and students. The quality of the electronic module is seen from expert validation, which has very good results and can be used as teaching material. The effectiveness of the electronic module is evidenced by the significant difference between the pretest and post-test results obtained by students before and after using the product. The practicality of the electronic module is shown by the way teachers and students assess it and the results of practical use as teaching materials for short stories. Thus, the electronic module assisted by the Canva application is declared to be used as teaching material for short stories.
Meningkatkan Minat Baca Melalui Lomba Pojok Baca Di SMPN 2 Kuok Desa Pulau Jambu Permatasari, Silvia; Nasrul, Muhammad Farhan; Wistika, Zahra; Apriani, Naswa; Rosmiati, Rosmiati; Mardia, Nurhikma; Putri, Rezki Ribhi Marsya; Muly, Nur Aziza; Riski, Miftahul; Kamila, Audiba; Gana, Qarisu
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 7 (2024): September
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i7.1312

Abstract

Program KKN di Desa Pulau Jambu, Kecamatan Kuok, fokus pada peningkatan minat baca siswa SMPN 2 Kuok melalui lomba pojok baca. Rendahnya minat membaca di kalangan pelajar diidentifikasi sebagai permasalahan utama, yang disebabkan oleh terbatasnya akses terhadap bahan bacaan yang menarik dan kurangnya kesadaran akan pentingnya literasi. Untuk mengatasi permasalahan tersebut, tim KKN menerapkan metode praktik dan pengajaran langsung. Langkah-langkah yang dilakukan antara lain dengan mendirikan pojok baca yang menarik, menyediakan buku-buku yang relevan, dan menyelenggarakan kompetisi yang mendorong siswa untuk aktif membaca dan berbagi ilmu. Selain itu, bimbingan literasi juga diberikan untuk menumbuhkan kebiasaan membaca yang berkelanjutan. Hasil program menunjukkan peningkatan minat baca yang signifikan, dengan 85% siswa mengikuti kompetisi tersebut. Setelah program ini selesai, kunjungan ke sudut baca meningkat, hal ini menunjukkan dampak berkelanjutan dari program ini. Kesadaran siswa akan pentingnya literasi juga meningkat. Program ini berhasil meningkatkan literasi siswa dan diharapkan dapat terus berlanjut dengan dukungan sekolah dan masyarakat.