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Journal : Indonesian Journal of Electrical Engineering and Computer Science

Innovative virtual reality solutions for technical training in heavy construction equipment repair and maintenance Istiono, Wirawan; Wira Pratama, Andhika Nugraha
Indonesian Journal of Electrical Engineering and Computer Science Vol 37, No 1: January 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v37.i1.pp627-635

Abstract

The construction industry is significantly impacted by heavy construction equipment, including bulldozers, excavators, and vehicles. This equipment speeds up building, moves supplies, and builds infrastructure. Using heavy construction equipment correctly can boost productivity and shorten project timelines. Due to their complexity and scale, this equipment must be maintained and repaired. Poor maintenance and repair of heavy construction equipment can reduce performance, damage, and even cause accidents. Due to these problems, this study focuses on the design and development of a simulation training application to enhance the technical skills of workers in maintaining and repairing heavy construction equipment using virtual reality (VR) technology, the development of this application will be carried out using Unreal Engine 5 and thereafter tested and implemented at PT Menara Indonesia or M-Knows Consulting, Indonesia. At the end of this study, the design and development of a VR training simulation application for heavy equipment repair has been successfully completed. After testing the VR application and conducting user acceptance tests, it was concluded that the created VR application greatly assists M-Knows Consulting in training workers to perform maintenance and repair on heavy equipment, with a user acceptance rate of 84%.
Virtual exhibition systems using virtual reality technology Winarno, P. M.; Istiono, Wirawan; Abhinaya, Rajendra
Indonesian Journal of Electrical Engineering and Computer Science Vol 38, No 1: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v38.i1.pp367-380

Abstract

Exhibitions are an activity that can bring a lot of benefits to a company. By participating in an exhibition, a company can carry out promotions to increase their sales and improve their company image. However, there are several shortcomings that can be found with conventional exhibitions held in a face-to-face manner. These exhibitions cost a lot of money, run for only a relatively short period of time, and are limited by the location of the exhibition. Because of this, the idea came up to create a virtual exhibition system which could be used as an alternative to conventional exhibitions. The development of a virtual exhibition system for this research was carried out using the Unity game engine. At the virtual exhibition, users can choose which exhibition they want to visit and enter the exhibition room view products and find information about them. Evaluation is carried out using a user acceptance test with Likert scale questions. The evaluation results show a user satisfaction level of 92.7% among the 18 users who have tested the application. With this, it can be said that the virtual exhibition system based on virtual reality technology has been successfully built.