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Journal : International Journal Of Science, Technology

Introduction of emergency equipment for floods, fires and riots in Augmented Reality Ichsan, Fadla; Istiono, Wirawan
International Journal of Science, Technology & Management Vol. 4 No. 5 (2023): September 2023
Publisher : Publisher Cv. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46729/ijstm.v4i5.934

Abstract

Indonesia is one of the countries with a high risk of natural disasters in several regions. Emergencies can result in death or property destruction. While dealing with catastrophes, swift action and anticipation are required; yet, if the community is unfamiliar with emergency equipment, it will take longer to overcome emergencies. It turns out that many people still do not understand emergency equipment information correctly. The active engagement of the community in recognizing emergency equipment can be enhanced by the provision of information. The implementation of an application utilizing Augmented Reality technology and the Fisher Yates Shuffle algorithm aims to enhance public awareness and promote active engagement in identifying emergency equipment. Once the application has been developed and constructed, the evaluation process will involve the utilization of a pre-test, post-test, and the N-Gain Score methodology. The N-Gain Score is a valuable tool for gauging the extent of the community's comprehension in identifying emergency equipment. Additionally, a Questionnaire will be employed to evaluate the level of user satisfaction with the application. The findings of the study revealed that the level of knowledge acquired by users, as assessed, was 57%. This suggests that users demonstrate a relatively high level of proficiency in understanding emergency equipment when utilizing the application. Furthermore, the overall satisfaction of users with the program received a final score of 86%, showing a high degree of effectiveness.
Learn Muay Thai Basic Movement in Virtual Reality and Sattolo Shuffle Algorithm Wongso, Martin; Istiono, Wirawan
International Journal of Science, Technology & Management Vol. 4 No. 2 (2023): March 2023
Publisher : Publisher Cv. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46729/ijstm.v4i2.759

Abstract

Muay Thai is a martial art from Thailand that uses punches and various clinching movements. Muay Thai is one martial art whose popularity is growing and is in great demand, including in Indonesia. However, very few people still know the basics of this Muay Thai martial art. Therefore, a media that can introduce Muay Thai martial arts is needed. In this study, to introduce the basic movements of Muay Thai martial arts, Virtual Reality technology is used, which aims to make it easier for users to understand and practice basic Muay Thai movements correctly. In this study, the method used to design virtual reality games is the Sattolo Shuffle algorithm which functions to generate unique and different randomized Muay Thai movement animation results. To measure the level of user acceptance of learning Muay Thai using VR technology, the GUESS method is used. From the result of GUESS method, it was found the user acceptance rate is 83.84%, which means the user is "satisfied" with the application that has been made to learn basic Muay Thai. Based on this level of acceptance, it can be concluded, that the virtual reality game introducing Muay Thai using the sattolo shuffle algorithm can be used as an alternative tool to learn basic Muay Thai.