Pahlawan, Ridho
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Journal : Journal of Education Technology

Developing an Interactive Digital Handout for Momentum and Impulse Material Physics in High Schools Pahlawan, Ridho; ., Ismet; ., Syarifuddin
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.31719

Abstract

Developing an Interactive Digital Handout for Momentum and Impulse Material Physics in High Schools. Objective: to develop an interactive digital handout of momentum and impulse physics material in high schools. Methods: this study was conducted by giving students a pretest-posttest on momentum and impulse material. Findings: The average learning outcomes before being given the interactive digital handout display of the material physics material momentum and impulse is 48.93. Then the educator gave teaching using an interactive digital physics handout device using the articulate storyline application to increase the average score of cognitive learning outcomes of students to 81.27. The increase in the mean value of students was measured using the N-gain Score and the results were 0.70 in the medium category. Conclusion: e-learning tools have been tested effective to improve student learning outcomes seen from the N-gain of 0.70 which is included in the moderate category.
Developing an Interactive Digital Handout for Momentum and Impulse Material Physics in High Schools Pahlawan, Ridho; ., Ismet; ., Syarifuddin
Journal of Education Technology Vol. 5 No. 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.31719

Abstract

Understanding physics lessons is generally caused by the lack of innovative teaching materials that facilitate learning. This study aims to develop interactive digital material on momentum and impulse physics in high schools. This research is development research using the Allesi and Trollip development model. This research and development procedure goes through 3 stages, namely planning, design, and development. The techniques used to collect data were observation, interviews, and tests. The instrument used in collecting data was a questionnaire. The subjects of this study were tenth-grade senior high school students. The techniques used to analyze the data are qualitative and quantitative analysis. The study results were the average learning outcome before being given an interactive digital handout display of the momentum and impulses of physics material was 48.93. Then the educators taught using interactive digital physics handouts using the articulate storyline application to increase the average score of students’ cognitive learning outcomes to 81.27. The increase in the average score of students was measured using the N-gain score, and the result was 0.70 in the moderate category. It can be concluded that e-learning tools have been tested effectively to improve student learning outcomes. This research implies that the developed e-learning tools can be used to help students in learning.