Sakchai Tangwannawit
King Mongkut’s University of Technology North Bangkok

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Journal : International Journal of Electrical and Computer Engineering

The effect of technology-organization-environment on adoption decision of big data technology in Thailand Wanida Saetang; Sakchai Tangwannawit; Tanapon Jensuttiwetchakul
International Journal of Electrical and Computer Engineering (IJECE) Vol 10, No 6: December 2020
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijece.v10i6.pp6412-6422

Abstract

Big data technology (BDT) is being actively adopted by world-leading organizations due to its expected benefits. However, most of the organizations in Thailand are still in the decision or planning stage to adopt BDT. Many challenges exist in encouraging the BDT diffusion in businesses. Thus, this study develops a research model that investigates the determinants of BDT adoption in the Thai context based on the technology-organization-environment (TOE) framework and diffusion of innovation (DOI) theory. Data were collected through an online questionnaire. Three hundred IT employees in different organizations in Thailand were used as a sample group. Structural equation modeling (SEM) was conducted to test the hypotheses. The result indicated that the research model was fitted with the empirical data with the statistics: Normed Chi-Square=1.651, GFI=0.895, AFGI=0.863, NFI=0.930, TLI=0.964, CFI=0.971, SRMR=0.0392, and RMSEA=0.046. The research model could, at 52%, explain decision to adopt BDT. Relative advantage, top management support, competitive pressure, and trading partner pressure show significant positive relation with BDT adoption, while security negatively influences BDT adoption.
Tangible user interface design for learners with different multiple intelligence Salintip Sudsanguan; Sakchai Tangwannawit; Thippaya Chintakovid
International Journal of Electrical and Computer Engineering (IJECE) Vol 11, No 4: August 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijece.v11i4.pp3381-3392

Abstract

The creation of learning activities responsive to learners with different basic skills has been limited due to a classroom environment and applied technologies. The goals of this research were to develop Tang-MI, a game with a tangible user interface supporting primary school learners’ analytical skills based on the theory of multiple intelligences (MI), and to present design guidelines for a tangible user interface suitable for learners in different MI groups. In this research, the Tangible user interface for multiple intelligence (Tang-MI) was tested with thirty students initially evaluated for their multiple intelligences. The learners’ usage behavior was observed and recorded while the students performed the assigned tasks. The behavioral data were analyzed and grouped into behaviors occurring before performing the tasks, during the tasks, and after completing the tasks. Based on the learners’ usage behavior, the tangible user interface design guidelines for learners in different MI groups were proposed concerning physical equipment design, question design, interactive program design, audio design, and animated visual feedback design. These guidelines would help educators build learning games that respond to the learners’ intelligence styles and enhance students’ motivation to learn.