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Journal : Journal of Information System and Technology (JOINT)

Perancangan Video Animasi Tentang Proses Pengembangan Video Game Antony Antony; Tony Wibowo
Journal of Information System and Technology (JOINT) Vol 1 No 2 (2020): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v1i2.4312

Abstract

The process of developing video game is not an easy task. Mistakes often occur due to lack of understanding within the development subject itself. This research is aimed to inform audience interested in the process of creating video game from the beginning to its completion using animated video through Moho Studio. With MDLC method, we have yielded result in a form of animated video detailing the steps of developing video game. The result has notable effect on improving the knowledge of readers or audience with interest in video game development.
Perancangan Media Sosialisasi Lagu Daerah Indonesia Menggunakan Pendekatan Electronic Dance Music Virya Dharma Lim; Tony Wibowo
Journal of Information System and Technology (JOINT) Vol 1 No 2 (2020): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v1i2.4307

Abstract

Traditional song in Indonesia are diverse from Sabang until Merauke, there are more than 200 songs traditional songs but most of people in Indonesia especially for teenagers don’t know about traditional songs in Indonesia because they thought traditional music are outdated for their era, because of that, teenagers in Indonesia mostly like music pop, rock and electronic. By designing traditional music with EDM arrangement will provide traditional song in a modern way and make teenagers in Indonesia know the traditional song indirectly. In this project we will use a software digital audio workstation (DAW) Ableton Live 9 and use research and development method with 4D model development (define, design, development, and dissemintae). The results of this project, produced a song entitled “Hey, Ampar-ampar Solo” with a duration of 5 minutes and 29 seconds. from the results of disseminate, the number of songs played was 57 times with 5 likes and 5 comments We hope by this project will make increase interest of Indonesian’s traditional songs for the people who are listening.
Perancangan Video Animasi 2 Dimensi Cerita Rakyat Malin Kundang dengan Aplikasi Toon Boom Harmony Nico Putra Tanuwijaya; Tony Wibowo
Journal of Information System and Technology (JOINT) Vol 1 No 2 (2020): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v1i2.4316

Abstract

There are not many instructional media in schools that focusses on Indonesian folklore, this project aims to design a 2D animation video about Malin Kundang with the MDLC (Multimedia Development Life Cycle) method and uses the Toon Boom application, which then can be used by teachers as an instructional media for students at school. The final result of this project is a 5 minutes and 20 seconds video, and after interviewing a few teachers, the video’s feedback is that it is effective to be used as an instructional media.
Cinematic Sequence For Video Blog Using Multimedia Development Life Cycle Tony Wibowo; Lisanto Lisanto
Journal of Information System and Technology (JOINT) Vol 2 No 2 (2021): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v2i2.5784

Abstract

There are so much video blog on internet. It already become a trend for now, where people can record and upload video to internet and can be watched by audiences. But because some video blog has boring visual, especially lack of cinematic content in the video blog. And with cinematic videos is actually can attract more audience. Therefore with this video blog can help people understand how to make cinematic sequence with some tips on this video blog. This video blog develop using Multimedia Development Life Cycle (MDLC), where is contain 6 steps which is, concept, design, material collecting, assembly, testing and distribution. Final result of this video blog contains tips on how to make cinematic sequence, which are compiled using Adobe Premiere Pro CC 2017. Final video are implemented on the youtube website, after implemented the video, this video able to provide some tips to audience about content in this video blog.
DESIGNING LEARNING MEDIA FOR BATAKNESE CUISINE USING MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC) METHOD Tony Wibowo; Vincent Limken
Journal of Information System and Technology (JOINT) Vol 2 No 2 (2021): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v2i2.6072

Abstract

Learning media are generally defined as tools, methods, and techniques that are used sequentially to channel messages and learning information so that communication and interaction between lecturers and students can be more effective in the process of education and teaching. With the advancement of technology, learning media are no longer limited in form and number and can be easily used in the teaching process. Thus, learning media is an important part of the education process, and is one aspect that must be mastered by each teacher to be able to carry out its professional functions. The purpose of this research is to design a learning media for Bataknese Cuisine using Multimedia Development Life Cycle (MDLC) method. The result of this study is Bataknese Cuisine learning application developed and built using Unity software. This application design is expected to provide information and teach the user about Bataknese Cuisine.
Eksperimen Pengaruh Musik Terhadap Performa Pemain Game Tony Wibowo; Calvin Calvin
Journal of Information System and Technology (JOINT) Vol 2 No 3 (2021): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v2i3.6270

Abstract

This research is conducted to determine how music affects the performance of game player. This research uses qualitative method using experimental method. The experiment uses three games with four interventions, each consisting of 30 respondents. Each respondent was asked to play the assigned game and intervention three times. Result shows that music is able affects gaming performance positively and negatively, as stated by other research done by other researchers. Respondent adjusting their speed according to the beat of music is also observed during this research. This research advised to choose the correct music that is compatible with the game to gain the best performance.
Co-Authors Afandi Afandi Agus Yanto Alberta Adeline Marvel Alex Alex Alex Chandra Aloisius Johnny Aloysius Edward Marselino Dolok Saribu Anastya Putri Andreas Andreas Andriyanto Andriyanto Angeline Angeline Anthony Anthony Antony Antony Arini Ferya Putri Asep Didi Kurniadi Aulia Andary Benny Kosasih Boby Candra Calvin Calvin Calvin Hadi Prananda Cherlyn Cherlyn Crystina Crystina Dandy Satyahadi Darwin Darwin David Tan Deli Deli Della Fairly Delphy Lijaputra Desy Desy Dharma Putra Dian Putri Manelsi Diny Anggriani Adnas Dona Maydalena Edi Hendry Edi Yulianto Putra Edo Lee Edy Yulianto Putra Egnes Egnes Eka Meriyadi El Vin Ho Elvin Endrico Ericson Hermanto Eriec Tanijaya Erwan Tri Anugrah Febrin Theresya V Lingga Felicia Canesta Felnando Felnando Felnando Xie Fionna Fionna Gabrie Luvia Gianti Gianti Giovanno Estevan Hendra Wijaya Lim Herdina Herdina Ivan Hendardi Jacky Lim Jaslina Jaslina Jenny Herlina Jensen Tanedy Jeremy Riantono Jerremy Alexander Jeslyn Jeslyn Jessica Go Jimmy Pratama Jimmy Prawira Samudra Jose Manuel Budiman Joy Christian Tedjo Joycelin Joycelin Julia Veronica Julia Veronica Junaidi Kwok Junaidi Kwok Kalon Kennedy Kelfia Limanda Kelly Sandrine Kelvianto Kelvianto Kerly Miranda Kevin Junaidi Leslyn Kho Lindy Rubianti Lip Son Lisanto Lisanto Loren Loren Lydia Fangestu Maya Melenia Febriany Mega Lispy Mendy Ervina Mulyanto Mulyanto Nando Fransco Nelson Donglas Nercy Hanty Nico Putra Tanuwijaya Novita Chris Patrick Chuang Paulina Paulina Priscelia Lee Rainal Agus Setiawan Ricky Jong Ricky Ricky Ricky Verniando Rido Renando Riody Djohansyah Rosita Tandiono Said Teguh Putra Ramadhan Sakilah Dwi Cahyani Sama, Hendi Sety Sety Sherley Sherley Sherly Ozella Slin Slin` Sophia Loren Stefanie Stefanie Steven Salim Steven Steven Surya Tjahyadi Syahputra, Bayu Sylvia Sylvia Tasya Raehan Annisa Putri Tia Jesi Titi Yulina Tony Jack Tan Ding Tony Tan tukino, tukino Valiant Michelle Vera Novilia Veren Veren Vicky . Vincent Limken Vindriyanto Vindriyanto Virya Dharma Lim Vivia Ellysinta Vivien Christy Apriyanti Vladimir Lim Wenseslaus Harley Hardiwinata Widya Widya William linarta William Nurdin Wijaya Wilson Tungli Winson Kennedy Wiranto Mahendrako Wisely Liang Yefta Christian Yoga Walanda Yudi Yudi Yuki Estrada