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Journal : Jurnal Informatika Global

Game Edukasi Pengenalan Bahasa Inggris Untuk Anak Usia Dini Nining Ariati
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1542

Abstract

Early childhood is a child who is at the age of 0-6 years, which is a very important age for child development or what is commonly called the golden period. Early childhood are in the most rapid stages of growth and development, both physically and mentally and they are learning in their own way. Currently, early childhood children are more interested in games that are on Android phones than other traditional games. They will also find it easier to remember something they like, and there are forms or writing that have interesting features and colors and are communicative and fun. Educational games are very interesting applications to be developed to overcome this problem. The advantages of educational games compared to conventional educational methods are to increase logic and understanding of a problem visually, and improve memory so that children can store subject matter for a longer time. The author makes an educational game on the introduction of English based on the Android operating system, with the hope that children can immediately use the game application and gain more knowledge and change learning patterns so that they are not bored and bored. This educational game for introducing English for early childhood consists of a menu for letter recognition, number recognition, animal recognition, counting and assessment. The benefit to be achieved from this research is to change conventional learning methods to simulated learning methods with mobile-based educational game media and to help students develop creativity because educational games have elements of challenge, accuracy, reasoning and ethics. If the child only knows English from where he is studying, it will take a long time for the child to memorize numbers, letters, and words in English. The existence of this educational game can be a fun and portable media to introduce English. So that children do not feel that they are learning but are playing words in English which can be done by themselves anytime at home. Children can learn on their own while playing at home so that children will memorize faster and get to know English well. Keywords : educational game, childhood, english, android
Guidelines Penerapan Customer Relationship Management (CRM) Untuk Meningkatkan Keberhasilan Organisasi Dengan Metodologi Iris Dan Six Sigma Nining Ariati
Jurnal Informatika Global Vol 11, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v11i2.1215

Abstract

The business environment requires organizations to have access to important and up-to-date information about their customers. Customers are one of the most important factors in today's business environment. Completeness, accuracy, up-to-date and customer information across all functions and parts of the organization is mandatory. Customer Relationship Management (CRM) can be an initiative to become a top priority in business, especially in terms of helping organizations identify and adapt to their customer needs, improve customer satisfaction, and retain existing customers.There are several well-known methodologies in implementing CRM, including methodology. Iris and the Six Sigma Methodology. There are several important points on which to base the comparison between the two methodologies including Critical Success Factor, Strength, Weakness and Organization. The Iris methodology emphasizes the integration of strategic aspects and CRM technology as one of the most attractive factors in the use of customer-oriented CRM but has many weaknesses such as limited consideration of Critical Success Factor (CSF), the user is not involved in the design of the CRM system, there is no indication or measures for user acceptance, and limited validation of methodologies for small and medium enterprises. The Six Sigma methodology has strong points in driving CRM implementation but there are many weaknesses such as limited consideration of CSF, limited validation of the methodology, the user is not involved in the design of the CRM system, and no indication or measurement of user acceptance of the methodology. The close link or integration between Iris and Six Sigma methodologies can be an effort to run a CRM system effectively and efficiently. This linkage will enable organizations to implement CRM from both a customer-oriented perspective that focuses on managing customer knowledge to anticipate future customer needs (TO-BE), establishes a clear pathway in CRM implementation that focuses on the successful adoption and implementation of CRM, prepares end users. order to be trained for the implementation of CRM, and determine the readiness of assessment of technology and organization in implementing CRMKeywords : CRM, Iris, Six sigma
Sistem Informasi Ekspedisi Barang Pada PT. New Power Global Energy Dengan Menggunakan Metode Extreme Programming John Roni Coyanda; Nining Ariati; Hastha Sunardi; K.Ghazali K.Ghazali
Jurnal Informatika Global Vol 13, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v13i2.2295

Abstract

PT New Power Global Energy (NPGE) is a company engaged in freight forwarding services. In its businessprocess, New Power Global Energy is not utilizing technology. To manage all information on shipping goods, an information delivery system is needed so that information is easily understood and traced. The system that is built is The Extreme Programming method is a model that is included in the agile approach introduced by Kent Back. According to his explanation, the definition of XP is as follows: "Extreme Programming (XP) is a fast, efficient, low-risk, flexible, predictable, scientific, and fun software development method because system performance assessmentsare needed in a fast time while there are still system needs that are still needed. changes, this model tends to use an Object-Oriented approach. The stages that must be passed include: Planning, Design, Coding, and Testing. Extreme Programming's target is a small to medium-sized team, no need to use a large team expected to help the admin and director in managing information on shipping goods starting from sending, receiving and making reports. This application is designed using the it using the Extreme Programming Methods because the assessment systemperformance is needed in a fast time while there are system requirements that are still changing, and for the system, we use an supporting application which is laravel framework, programming language using JavaScript and PHP and MySQL as an database. The result of design is an system that can process admin performance data quickly, provide performance information MySQL for the database. with management of shipping data features, managing goods delivery status, goods receipt feature, item barcode feature, tracking feature. Keyword: Information System, Expedition, XP