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Journal : Jurnal An-Nufus

MENEROPONG MUSLIM SIEM REAP DI KAMBOJA Nanda Khairiyah
An-Nufus Vol 2 No 2 (2020): Oktober-Desember (2020)
Publisher : Prodi Tasawuf dan Psikoterapi, Fakultas Agama Islam, Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (834.707 KB) | DOI: 10.32534/annufus.v2i2.1697

Abstract

The research based on author’s interest about the growth of Islam community as minority in Siem Reap, Cambodia. Siem Reap is a popular and interested place for tourism in South East Asian while not for Indonesian. Speaking about Siem Reap is not only about tourism, it is more about dark history of Khmer Kingdom and also history about Muslim Cham-Chvea as Islam population in Cambodia. The Cham-Chvea who was founded in the time writer do the research has a common history to Indonesian Islam Population. That is why author thinks that Islam growth in Siem Reap, Cambodia has the same root as Indonesian.
ANALISIS PENGGUNAAN VIDEO GAME ONLINE SEBAGAI MEDIA DAKWAH Nanda Khairiyah
An-Nufus Vol 1 No 2 (2020): Januari-Juni (2020)
Publisher : Prodi Tasawuf dan Psikoterapi, Fakultas Agama Islam, Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (445.656 KB) | DOI: 10.32534/annufus.v1i2.1789

Abstract

This article examines the use of online game applications for Islamic da'wah. The purpose of this research is to reveal how much the benefits and effects of online games which are currently favored by netizens for Islamic education. This is with the assumption that the image of online games is not completely negative, as is generally considered by the public. Whereas in online games, as with other information technology products, there are two sides of a coin; negative and positive aspects depending on the users. In the context of Islamic preaching, online games can be used as an effective da'wah medium, given the increasing number of users every day. The research method in uncovering this phenomenon uses qualitative methods. Data analysis based on literature review from various media. Some of the findings that the researcher obtained include: da'wah can take advantage of online games, as well as a number of Islamic online games popping up that are of interest to netizens.