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Journal : MODELING: Jurnal Program Studi PGMI

Evaluasi Pembelajaran Fiqih melalui Media Monopoli Win or Challenge MTS Darul Istiqomah Ketilengsingolelo Pratiwi, Diah Hestina; Saefudin, Ahmad
MODELING: Jurnal Program Studi PGMI Vol 11 No 4 (2024): Desember
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i4.2601

Abstract

Evaluasi merupakan salah satu komponen yang sangat penting dalam proses pembelajaran karena dapat mengukur tingkat pencapaian tujuan pembelajaran oleh peserta didik. Sehingga dengan adanya evaluasi maka tujuan pembelajaran akan terlihat secara akurat. Proses evaluasi pembelajaran yang selama ini dilakukan oleh guru mata pelajaran Fiqih di MTs Darul Istiqomah adalah hanya menggunakan tes tertulis saja. Dengan demikian, Penelitian ini bertujuan untuk mengembangkan dan memodifikasi media permainan Monopoli Win or Challenge sebagai sarana evaluasi pembelajaran Fiqih yang lebih menarik, komunikatif, dan menyenangkan di MTs Darul Istiqomah Ketilengsingolelo. Berdasarkan banyaknya penelitian terkait monopoli sebagai media pembelajaran, peneliti tertarik memodifikasi Monopoli Win or Challenge yang dirancang sebagai media evaluasi pembelajaran, agar kegiatan evaluasi lebih menarik dan peserta didik mampu berpikir lebih luas. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Hasil uji validitas menunjukkan bahwa media Monopoli Win or Challenge layak digunakan dengan rerata skor keseluruhan mencapai 0,80 yang mengindikasikan bahwa media ini sangat layak digunakan. Implementasi media ini dalam evaluasi pembelajaran Fiqih menunjukkan peningkatan kualitas an keterlibatan peserta didik. Evaluation is a very important component in the learning process because it can measure the level of achievement of learning objectives by students. So that with the evaluation, the learning objectives will be seen accurately. The learning evaluation process that has been carried out by Fiqh subject teachers at MTs Darul Istiqomah is only using written tests and also practical tests. Thus, this study aims to develop and modify the Monopoly Win or Challenge game media as a means of evaluating Fiqh learning that is more interesting, communicative, and fun at MTs Darul Istiqomah Ketilengsingolelo. Based on the many studies related to monopoly as a learning media, researchers are interested in modifying Monopoly Win or Challenge designed as a learning evaluation media, so that evaluation activities are more interesting and students are able to think more broadly. This research uses the Research and Development (R&D) method with the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The validity test results show that the Monopoly Win or Challenge media is feasible to use with an average overall score of 0.80 which indicates that this media is very feasible to use. The implementation of this media in the evaluation of Fiqh learning shows an increase in the quality and involvement of students