Articles
RANCANG BANGUN APLIKASI PEMANTAUAN AKTIVITAS PADA KOMPUTER BERBASIS ANDROID
Junaedy;
Hamdan Arfandy
JTRISTE Vol 4 No 1 (2017)
Publisher : STMIK KHARISMA Makassar
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This study aims to utilize android based applications in designing and building applications that can assist parents in monitoring computer activities operated by his son. In the process of making this application, the author uses Juno Eclipse with Java programming language. Testing methods used writer is black box testing. As a result, it can be stated that the system has been created by the author goes according to plan and specification requirements. Based on the results of this study concluded that the author has managed to create android based mobile application to assist in the monitoring of the activity on the computer.
SISTEM KOMPUTERISASI PENGELOLAAN TUGAS AKHIR MAHASISWA MENGGUNAKAN KONSEP MODEL VIEW CONTROLLER PADA STMIK KHARISMA MAKASSAR
Henry Liputra;
Junaedy;
Abdul Munir
JTRISTE Vol 4 No 2 (2017)
Publisher : STMIK KHARISMA Makassar
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This research aims to build a computerized Management system of college student thesis by using Model View Controller concept at STMIK KHARISMA Makassar. For that aims, it is proposed to use CodeIgniter Framework, where framework Codeigniter use MVC (Model,View,Controller) method to separates between Model (data logic) from View (presentation logic) and Controller (process logic) so that the application development using MVC concept can be more structured. Based on research result, the author has managed to build a software application of college student thesis Management by using MVC concept inSTMIK Kharisma Makassar. This Application can be used by Prodi and final exam committee to manage STMIK Kharisma Makassar college student thesis and make college student more easy to submit thesis.
MEDIA PEMBELAJARAN INTERAKTIF PENGENALAN HURUF DALAM BAHASA INDONESIA MENGGUNAKAN VOICE RECOGNITION BERBASIS ANDROID
Sukmawaty;
Syaiful Rahman;
Junaedy
JTRISTE Vol 4 No 2 (2017)
Publisher : STMIK KHARISMA Makassar
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The purpose of this research is to make interactive learning media for learning alphabet in Indonesian language using voice regocnition on android. This research based on the problem of how to design and build a learning media that can meet two types of children in learning alphabet. The first one is visual learner and auditory learner. To support this research, writer used Android Studio software that can produce an interactive application, and runs well in smartphone that using android as operation system. For testing method, writer was using black box testing. The results of this research are writer can design and build a learning media for learning alphabet for children by using voice recognition using the Android Studio software to produce interactive applications and can meet the two types of children in learning alphabet.
Implementasi Metode Decision Tree Dalam Menentukan Pemberian Kredit Mobil Menggunakan Visual Basic (Studi Kasus UD PUTRA MAS Makassar)
Junaedy;
Izmy Alwiah Musdar;
Husni Angriani
JTRISTE Vol 4 No 2 (2017)
Publisher : STMIK KHARISMA Makassar
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UD Putra Mas is developing its business by granting credit on automobile purchases. The criteria of calculation used to determine the decision on credit grant is based on the amount of salary, saving, expense, credit count, and a complete set of documents. The process itself meets a couple of obstacles, such as the piling stacks of debtors’ archives in the cabinet and the difficulty in data searching. The purpose of this research is to overcome the obstacles mentioned above. The application used to develop the system is Visual Basic 6.0 and Microsoft Access 2003 as the data management media. The system created is a Decision Support System using Decision Tree Method to obtain the model. The research is based on the result of an interview with the head of UD Putra Mas to collect significant information required by the system. The output of this system is alternative of choices. This research results in a Decision Support System for Credit Grant which helps the head of UD Putra Mas in making decisions.
SISTEM PENGOLAHAN PENDAFTARAN BEASISWA BAGI MAHASISWA STMIK KHARISMA MAKASSAR BERBASIS WEB DENGAN FRAMEWORK CODEIGNITER
Hanif Suherlan;
Junaedy;
Hendra Surasa
JTRISTE Vol 4 No 2 (2017)
Publisher : STMIK KHARISMA Makassar
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This research aims to build a computerized system for processing registration data scholarships for students STMIK Kharisma Makassar using CodeIgniter Framework. The system is built by using CodeIgniter Framework and database MySQL. Framework CodeIgniter approach MVC (Model, View, Controller), MVC is an application development method which separates the data logic (models) of presentation logic (View) and the process logic (Controller) so that the application development using Framework Codeigniter can be structured. Based on the research, the author has managed to establish a scholarship application processing system using CodeIgniter Framework on STMIK Kharisma Makassar. This application can help Vice Chairman III in data processing scholarships on STMIK KHARISMA, as well as facilitate students who want to make the scholarship application.
PERANCANGAN SISTEM PENJURIAN BAGI FEDERASI OLAHRAGA BARONGSAI INDONESIA (FOBI) MAKASSAR
Pieter Wonggianto;
Syaiful Rahman;
Junaedy
JTRISTE Vol 5 No 1 (2018)
Publisher : STMIK KHARISMA Makassar
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This research aims to design the application of lion barra cage system for Indonesia Lion dance sports federation of Makassar on Android smart phone and test the application made whether it can be used to conduct the lion barraque process. The literature study was conducted to collect information related to research such as the assessment of the lion dance game, android and java programming. To design the presence process, the author uses UML modeling language which consists of use case diagram and activity diagram. In its implementation, the Java programming language is used to create server and application presensi on android smartphone. The results of the analysis are designed using UML modeling language which consists of use case diagram and activity diagram. Test results above the Android platform show that the judging system created can be used to perform a lenght barging system, where a side judge residing in the match field can assess the team Is playing through his android device. So this can help the judge side to do the assessment without having to return to the jury table.
PERANCANGAN APLIKASI PRESENSI KELAS DENGAN MENGGUNAKAN METODE PENGENALAN WAJAH SECARA KOLEKTIF
Richard Sam;
Syaiful Rahman;
Junaedy
JTRISTE Vol 5 No 2 (2018)
Publisher : STMIK KHARISMA Makassar
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The purpose of this research is to design a class presension application using Collective Facial Recognition using Haar-Cascade methods. The presension problem nowadays is really worrying. Lately, there’s a lot of presension problem, either from college students or from another acamedic instances. Which is why the author is trying to design a presension application that implements facial recognition system in classrooms to deal with this presension problem. The author uses Microsoft Visual Studio 2010 to design and create this application. The result of this research is the author managed to design and create the presension application using facial recognition with Visual Studio 2010 with accuracy rate along 71%.
PENGEMBANGAN SISTEM PERUBAHAN KARTU RENCANA STUDI BERBASIS ANDROID PADA STMIK KHARISMA MAKASSAR
George Lomowa;
Syaiful Rahman;
Junaedy
JTRISTE Vol 5 No 2 (2018)
Publisher : STMIK KHARISMA Makassar
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Study Program Card is something that owned by every college student. On every end of semester, college student must submit their Kartu Rencana Studi for their next semester. Sometimes college students also made a mistake when they submitted their Kartu Rencana Studi then they need to resubmit or change their Kartu Rencana Studi. The purpose of this research is to develop an Android-Based system for changing study program card on STMIK Kharisma Makassar that can help the student and college staff. There are method that writter use for this research such as Rapid Application Development for the process of developing this system and Black Box Testing for testing the system input-output. The result of this research is the author has successed for developing android-based system for changing study program card that can be used in STMIK Kharisma Makassar.
OPTIMALISASI DAYA SISTEM HIBRID PHOTOVOLTAIC DENGAN SUATU SISTEM PHOTOVOLTAIC THERMAL SEBAGAI SUMBER ENERGI LISTRIK DAN SISTEM PEMANAS AIR
Musfirah Putri Lukman;
Junaedy
JTRISTE Vol 2 No 1 (2015)
Publisher : STMIK KHARISMA Makassar
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One method to optimize the output power of photovoltaic modules is to build a Hybrid photovoltaic system in this case the manufacture of water heating systems by utilizing solar energy through a photovoltaic system. This system uses a photovoltaic module and an extraction box containing 17 spiral-shaped copper pipes. This system is controlled by the ATMega 8535 microcontroller to activate the Windshield Whiser Pumper at 450C to pump fluid into the pipe. System testing was carried out for 3 different types of material namely water, thermal oil and air. The test was carried out on 3 different weather conditions for water material namely sunny, cloudy and cloudy weather conditions and data collection was carried out for 5 hours at certain hours. The test results show the best value of total power efficiency obtained by water material in sunny weather conditions of 67.99%, followed by thermal oil media of 21.06% and finally air material. Hot water produced from pipes can be used for bathing and sterilizing medical devices