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Journal : Indonesian Journal of Networking and Security - IJNS

Implementasi Metode Discovery Pada Game Edukasi Keamanan Jaringan Komputer Anteng Widodo
Indonesian Journal of Networking and Security (IJNS) Vol 4, No 2 (2015): IJNS April 2015
Publisher : APMMI - Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (191.494 KB) | DOI: 10.55181/ijns.v4i2.1331

Abstract

ABSTRACT Nowadays, the innovative learning is needful in learning process. Some methods are applied to achieve the maximum result of learning. The modern learning paradigm put the teacher in certain place as not one only the learning sources. But unhappily, the learning method of computer network security is used at present disposed linier from the teacher to the student or teacher dominated learning. It is boring and not interesting for the students. Besides the learning of computer network safety is not effective without the practice and comprehensive facilities and infrastructure. The first approach conducting to solve the previous problem is using discovery learning method which the students can create and innovate something to solve the given problem. The second approach is the game simulation, which by the simulation can solve the problem of incomprehensive facilities and infrastructure. The third approach is game action, this approach can solve the unattractive learning method of computer network security. Based on the previous three problems, and conducting the approach to solve the problem by implementing and testing, will make the learning the computer network safety more effective, the practice of computer network safety can be done with incomprehensive facilities and infrastructure, and make the learning of computer network security more attractive.Keywords : Discovery Learning Methods, Game, Computer Network Security ABSTRAKSI Saat ini pembelajaran yang bersifat inovatif sangat diperlukan dalam proses pembelajaran. Berbagai metode telah diterapkan untuk mencapai hasil pembelajaran yang lebih maksimal. Paradigma pembelajaran modern menempatkan guru bukan satu-satunya sumber belajar. Namun sayangnya, metode pembelajaran keamanan jaringan komputer yang digunakan saat ini cenderung bersifat linier dari guru ke murid atau teacher dominated learning. Hal ini tentunya membosankan dan tidak menarik, terlebih lagi pada siswa.Disamping itu pembelajaran keamanan jaringan komputer kurang efektif jika diajarkan tanpa praktek serta memerlukan sarana dan prasarana yang lengkap. Pendekatan pertama yang dilakukan untuk mengatasi masalah diatas adalah dengan metode pembelajaran discovery dimana siswa dapat berkreasi atau berinovasi untuk mengatasi permasalahan yang diberikan. Pendekatan kedua dengan game simulasi, dimana dengan simulasi dapat mengatasi persoalan sarana prasarana yang tidak lengkap. Pendekatan ketiga adalah game action, pendekatan ini untuk mengatasi metode pembelajaran keamanan jaringan komputer yang tidak menarik.Dari ketiga masalah diatas, dan dilakukan pendekatan untuk mengatasi permasalahan tersebut yang diimplementasikan dan diuji, maka pembelajaran keamanan jaringan komputer bisa efektif, praktek keamanan jaringan komputer dapat dilakukan dengan sarana dan prasarana yang tidak lengkap dan metode pembelajaran keamanan jaringan komputer bisa menarik.Kata kunci : metode pembelajaran discovery, keamanan jaringan komputer
VISUALISASI INDUSTRI KERAJINAN DI KABUPATEN JEPARA BERBASIS SISTEM INFORMASI GEOGRAFIS ANTENG WIDODO
Indonesian Journal of Networking and Security (IJNS) Vol 8, No 1 (2019): IJNS Januari 2019
Publisher : APMMI - Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2439.539 KB) | DOI: 10.55181/ijns.v8i1.1548

Abstract

ABSTRACT An Economic Development of Regions sinificantly increase base on growth of industry in that area. Now a days we can see much industry small and large. Jepara is known as kota ukir, it not only has the industry craft of woodcarving only, but also has other industries such as is woven , craft sculpture, craft tile, craft bakery, craft Monel, local craft food, embroidery, handicrafts , and brass. The rapid development in the field of craft industries granted that It gives benefits on local economic development, but on the other side has given rise a problems to monitoring and control thing. Geographic Information Systems (GIS) Being Solution for that problems, visualize and monitor using digital maps, so that the Government does not require to visit Into the fields. each region can monitor the development of the handicraft industry. SIG develop using waterfall method that capable to be used for giving solution of the poblems.