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Desain Game Edukasi Berbasis Android pada Materi Transformasi Cut Eka Fitriana; Maimunah Maimunah; Yenita Roza
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 7, No 2 (2021): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (6310.4 KB) | DOI: 10.33394/jk.v7i2.3268

Abstract

The purpose of this research is to produce a product in the form of media game android based education on transformation material. This research uses research and development (methodsR&D). with model procedure Four D (4-D). This research was conducted at one of the state junior high schools in Bengkalis Regency. The data collection technique was in the form of a questionnaire using a Likert scale. The data analysis technique was analyzed by transforming the average scale into qualitative sentences. Research.This results indesign in game adventure educational trans go an android-based accordance with the analysis of the needs and problems encountered at school. The results of the feasibility study show the validity of 86% with very valid criteria. In conclusion, products game android based education on transformation material are feasible and can be implemented in mathematics learning.