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Journal : Jurnal Informatika Global

GAME EDUKASI TEBAK GAMBAR BENDERA NEGARA MENGGUNAKAN METODE LINEAR CONGRUENTIAL GENERATOR (LCG) BERBASIS ANDROID Karli Ramadhan; Lastri Widya Astuti; Dwi Asa Verano
Jurnal Informatika Global Vol 6, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (396.443 KB) | DOI: 10.36982/jiig.v6i1.3

Abstract

The game is one of the entertainment media is the choice of children to relieve boredom or just for leisure. This game is not a means of entertainment, but it is a lesson to improve child development. This guessing game played in the form of image display using the following image is not moving so that the game felt static and monotonous. The development of the view of the games that begin to move with color graphics from the original form of dimensional approach. The games that will be made an interactive game. This is an interactive multimedia game with a controller that can be managed by the user, so the user can select any subsequent process of desired remedy, not menoton accompanied by images, sounds and features that attract so this game will be of interest to the game players have a number of criteria one of which is the educational game. Educational game that digital games designed for educational enrichment (support teaching and learning), using interactive multimedia technology and is expected to enhance learning to identify different countries flags. Applications developed flag game that has 10 levels of difficulty depending on each level, using a system based on Android Eclipse indigo are guessing. In the method of randomization flag was linear congruential generator (LCG). Linear congruential generator (LCG) is used to generate random numbers with uniform distribution, in the form of randomization in the state flag, the game design is intended to recognize the various state flag and its benefits for children to practice the logic ( analysis), training capacity spancial (intelligence picture), and the ability to read the game guess the state flag image, for parents like to give attention, accompanying them and monitor the child's development in the game
PENERAPAN ANALISA SWOT DALAM SISTEM PENDUKUNG KEPUTUSAN MANAJEMEN DI MUBAROK RESTO Ahmad Mubaroq; Rita Wiryasaputra; Dwi Asa Verano
Jurnal Informatika Global Vol 8, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (577.369 KB) | DOI: 10.36982/jiig.v8i2.321

Abstract

Information now become an absolute necessity for an organization or company to win a competition Along with the development of information needs, especially for restaurant owners to make decisions and to find out problems that occur in the restaurant, then developed an information system called decision support system. With decision support system information can be displayed in the form of a brief and displays the data in accordance with the needs so as to facilitate a restaurant owner in making decisions effectively, Problems that appear on Mubarok Resto that is not a system to help restaurant owners in making decisions on problems that occur in restaurants covers of internal and external factors of the restaurant.To overcome these problems is by applying SWOT analysis as a tool to analyze internal and external conditions in the development of decision support systems that specifically manage data information internal and external problems that occur in Mubarok Resto, the expected results of this research is to make a SWOT analysis application that can facilitate restaurant owners in making effective restaurant decisions.Keywords : Decision support system, SWOT, Management, Web applications.