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Pembuatan Gagang Sendok Bayi Menggunakan Teknik Pengecoran Logam Metode Sand Casting Muhammad Rayhan Nurfajrie; Fadly Tamimi; Sipahutar, David Adrianus; Aditya Surya Dinata; Hermanto, Tino
IRA Jurnal Teknik Mesin dan Aplikasinya (IRAJTMA) Vol 3 No 2 (2024): Agustus
Publisher : CV. IRA PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56862/irajtma.v3i2.119

Abstract

Metal casting is a manufacturing process that is widely used in industry. This research aims to examine the tin solder casting process using sand casting molds to make spoon handles. Soldering tin was chosen because it is often used in the electronics industry to connect components. The method used in this test is Sand Casting using a silica sand mold. The silica sand molds used include disposable molds or Expandable Molds. The results of tin solder casting show that the silica sand sand casting mold produces baby spoon handle products. This research shows that casting tin solder using silica sand sand casting molds produces size error defects which result in dimensional changes between the sample object and the casting product. These dimensional changes indicate that the dimensions of the casting product are smaller than the sample object. Apart from that, there are also holes in the form of air cavities or porosity experienced by casting products.
KEKERASAN VERBAL YANG TERBENTUK DI KALANGAN GAMER Aditya Surya Dinata; Siti Arieta; Teguh Setiandika Igiasi
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 2 No. 9 (2024): September
Publisher : ADISAM PUBLISHER

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Abstract

Game online is an online game that can be played simultaneously by several people. people. Online games themselves are so addictive among game players or commonly called gamers. In playing online games online, these gamers can communicate with each other online, but sometimes because of the ease of communication, unhealthy communication is found which leads to leads to forms of verbal violence between these gamers. Verbal violence has several forms such as demeaning, name-calling, blaming, cursing, and threatening. This research This research uses a qualitative method with a descriptive approach. This research aims to find out the impact that occurs on gamers as a result of receiving verbal violence. of receiving verbal violence. This research uses the theory of symbolic interaction interaction theory from George H. Mead. The results showed that verbal violence verbal violence among gamers occurs from a variety of unpleasant circumstances in the playing environment. unpleasant circumstances in the play environment. This research also found that gamers who experience verbal violence also occur in women. a woman. Environmental factors are one of the strong reasons verbal violence verbal violence occurs among gamers. Forms of verbal violence in forms of verbal violence in this study such as cursing, demeaning, and insulting which resulted in a sense of trauma felt by the gamers so that they chose to leave. in the sense of trauma felt by gamers so that they choose to stay away from their surroundings and isolate themselves from their surroundings. away from the surrounding environment and isolate themselves from the surrounding environment.