Rahel Alik
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Analisis Motivasi Belajar Pemrograman Mahasiswa JTIK Berbasis UTAUT Terhadap Model Gamification Akmal Hidayat; Tiara Rabbani; Rahel Alik; Miftahul Jannah Saidir; Ainun Zahra Adistia; Andi Nurwahida
Indonesian Technology and Education Journal Volume 1 No. 1 Februari 2023
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/itej.v1i1.46

Abstract

Kemajuan teknologi sangat menarik minat peserta didik untuk melanjutkan pendidikan di bidang teknik informatika, namun banyak peserta didik yang tidak dapat menyelesaikan studinya. Salah satu faktor yang menyebabkan hal itu adalah metode pembelajaran yang tidak efektif. Sehingga mendorong banyak akademisi untuk mencari solusi untuk mengatasi hal tersebut, salah satunya dengan menerapkan metode gamifikasi dalam proses pembelajaran. Maka dari itu, penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh metode gamifikasi dalam mempengaruhi motivasi belajar pemrograman para mahasiswa JTIK. Penelitian ini menggunakan model UTAUT serta pendekatan kuantitatif dan kualitatif untuk melihat kreadibilitas dan keabsahan dalam proses belajar menggunakan metode gamifikasi, dengan target responden mahasiswa JTIK. Penelitian dilakukan dengan cara penyebaran angket dan hasilnya dianalisis secara deskriptif. Hasil dari penelitian menunjukkan bahwa metode gamifikasi dapat mempermudah mahasiswa dalam memahami cara membuat program.
TECHNES: Penyedia Layanan Jasa Service Berbasis Aplikasi Android M Syahid Nur Wahid; Ali Mirza Najafi; Alfaiz Sihaj; Rahel Alik; Asisah Az Zahrah Irsani
Indonesian Technology and Education Journal Volume 1 No. 2 Agustus 2023
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/itej.v1i2.180

Abstract

This article describes how the waterfall method approach was used for the creation of an Android app by Technes, an app-based service provider. The waterfall method is a methodical and linear approach to developing software that starts with analyzing requirements and progresses through design, testing, and implementation. In this article, we will discuss how the waterfall method was applied to the development of the Technes app to ensure it was well-organized and efficient. The waterfall methodology's requirements analysis, design, implementation, testing, and implementation phases are all thoroughly explained. Developing a solid understanding of the technical user requirements and deciding on the functionality that the app should have are the tasks involved in the requirements analysis process. An intuitive and responsive user interface is then produced during the design phase to enhance the user experience. The main concern of this article is how the waterfall methodology can help solve challenging problems when developing complex Android applications. We discuss many phases of the waterfall method such as requirements analysis, design, implementation, testing, and planning, and we illustrate how each stage contributes to the final outcome of the Technes application. The findings of the discussion show that the waterfall method can help organize, track, and evaluate each stage of app development in a clear and organized way. We also recognize the limitations of the waterfall method with respect to changing user requirements and backend operations, but these issues can be resolved with effective communication. The end result is a Technes application that fully meets user needs, has a responsive user agent, and offers a consistent user experience.