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Covidku Amati-Tuliskan-Kampeyakan Dalam Pembelajaran PPKN Pada Masa Pandemi Siswa Kelas 4 SD Negeri Bawang 3 Kota Kediri Nur, Nur Lailiyah; Dewi Sholihatur Rohmah
Efektor Vol 9 No 1 (2022): Efektor Vol.9 No.1 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v9i1.16570

Abstract

This study aims to produce technology-based PPKn learning media innovations, especially Powerpoint media for SDN Bawang 3 students in Kediri. This research also seeks to increase students’ interest and motivation to learn, improve learning outcomes, and instill independent character. PowerPoint media innovation has three working mechanisms: observe, write, and campaign. The learning media innovation development model used in this study is the Lee & Owens model. The Lee & Owens model steps start from the stages of problem analysis, planning, development, implementation, and evaluation. The results of this study can increase students' motivation, activeness in learning and make learning more meaningful so that students can apply it in everyday life and train students' courage; this is proven by students being able to campaign for ways to save energy in everyday life in the form of videos.
Inovasi Pembelajaran Digital: Pelatihan Perancangan Media Pembelajaran Interaktif bagi Guru Sekolah Dasar Lailiyah, Nur; Wijaya, Intan Prastihastari; Meyta Lusiana; Dewi Sholihatur Rohmah
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 4 No 2 (2024): Desember
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v4i2.23972

Abstract

The rapid development of digital technology challenges and opportunities for elementary school teachers in developing more interactive and effective develop a more interactive and effective learning process. This community service activity aims to improve the competence of elementary school teachers in designing and developing interactive digital learning media that is with the needs of students in the digital era. This program was implemented at SDN Bangsal 3 by involving 15 teachers as participants. Activity implementation method includes training and mentoring which consists of three stages: (1) workshop introduction to various digital learning platforms and tools, (2) practical development of interactive learning media, and (3) evaluation and follow-up of implementation. implementation. The results of the activities show a significant increase in the ability of teachers in using digital technology for learning, as evidenced by: 85% of participants succeeded in developing at least one interactive digital learning media according to the subjects they teach, increased teacher confidence in integrating technology in learning, and confidence in integrating technology in learning, and the creation of 15 digital learning media products that are ready to be implemented. the creation of 15 digital learning media products that are ready to be implemented in the classroom. class. This activity has a positive impact in supporting the transformation of learning at the elementary school level towards learning that is more adaptive to the development of digital.