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Journal : JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)

PENINGKATAN KEMAMPUAN KOGNITIF MELALUI PEMANFAATAN BARANG BEKAS PADA ANAK KELOMPOK A DI RA NURUL QOMARIAH BOKOR PAGEDANGAN TUREN-MALANG Kustinuk; Rohmawati , Afifatu
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 1 No. 1 (2019): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v1i1.348

Abstract

The limited of facilities and infrastructure available in the scope of schools can cause children to not be able to explore broadly. The purpose of the study was to describe cognitive abilities through the use of used items for group A children. Classroom action research (CAR) method uses two cycles in its application. Data collection techniques through observation, interviews, and documentation. The findings in the study there are percentages of 52.5%. The value is reinforced from the results of filling out a simple questionnaire by students that reflects a sense of pleasure. There are 21 children, 9 children with a percentage of 42.86% said they were happy. Meanwhile, 12 children with a percentage of 57.41% expressed very pleased with the different learning activities. This study can be concluded that the results of the study appear to greatly improve the cognitive abilities of children. This is marked by an increase in the average results of the development of the ability of students to recognize shapes, colors, classifying objects, and sorting through innovation in the use of used goods.
PEMBELAJARAN STEAM MELALUI MEDIA CERITA ANIMASI UNTUK KELOMPOK B DI RA ABDULLAH BIN UMAR GEDANGAN-MALANG Rohmawati , Afifatu
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 3 No. 2 (2022): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v3i2.861

Abstract

STEAM is a learning approach that combines six disciplines including Science, Technology, Engineering, Art, and Mathematics through storytelling techniques. Stories as a method that stimulates the development of children's language skills. research objectives of STEAM learning in animated story media for children in group B. The research method used is qualitative with descriptive research type. Collecting data through observation, interviews, and documentation. Data analysis includes data reduction, data display, and conclusion drawing. The results of research and discussion that are able to develop critical thinking skills based on children's experiences optimally. The material is packaged in a simple manner on speaking techniques and listening to a story with the theme of four-legged animals. In addition, it aims to get children's creativity related to adding vocabulary through storytelling methods that can increase self-confidence. Suggestions for teacher research can stimulate children's brain development through interactive learning media with a combination of implementing conceptual learning methods.
NILAI-NILAI MULTIKULTURAL MELALUI PERMAINAN TRADISIONAL UNTUK KELOMPOK B DI RA NAHDLATUSY SYUBBAN GONDANGLEGI-MALANG Sugiarti, Rika Dwi; Rohmawati , Afifatu
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 4 No. 1 (2023): JURALIASI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v4i1.967

Abstract

The development of multicultural values through traditional games has a major influence on early childhood at RA Nahdlatusy Syubban. The research objective is to instill multicultural values through traditional games including dhakon, bekel ball, rope jumping, and suweng cubek-cubek. The research method used is qualitative-descriptive research, using observation data/field notes, interviews, and documentation. The findings of the data obtained in research activities include multicultural learning based on the values of tolerance, mutual respect, democracy, mutual love, and togetherness in unifying the goals of the game. Traditional games can develop their own culture, revive local wisdom, and can be carried out independently. together. The results of this study in the development of multicultural values include the values of tolerance, democracy, justice, mutual trust, and togetherness. Research suggestions emphasize the cultivation of multicultural values in children not only on traditional game concepts. However, in learning activities that can build a pattern of habituation, the growth of children to adulthood will naturally instill multicultural values in their next life.