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Pasya, Laksmana Bayu Samudera
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Journal : LINGUAMEDIA Journal

THE USE OF LITERARY ELEMENTS AND NARRATIVE STRUCTURE IN THE VISUAL NOVEL FATE GRAND ORDER CHAPTER FUYUKI Pasya, Laksmana Bayu Samudera; Senowarsito, Senowarsito; Ardini, Sukma Nur
LINGUAMEDIA Journal Vol 6, No 2 (2025): LINGUAMEDIA JOURNAL
Publisher : Universitas 17 Agustus 1945 Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56444/lime.v6i2.6817

Abstract

This study examines the use of intrinsic elements and narrative structure in the visual novel Fate/Grand Order, Chapter Fuyuki. Using the Freytag Pyramid framework and intrinsic element theory, this descriptive qualitative study aims to understand how classical dramatic structure is implemented in an interactive digital format. Data was collected through direct gameplay observation and verified using archival transcripts from GameFAQs as a supporting primary data source. The results indicate that Chapter Fuyuki consistently applies Freytag's five dramatic stages: exposition, escalation, climax, decay, and resolution. An analysis of intrinsic elements identified five key elements that contribute to narrative structure: plot, characters, setting, conflict, and theme. This visual novel features meaningful character development, symbolic background contrasts, layered conflict, and universal themes such as betrayal, responsibility, sacrifice, and hope. From a literacy perspective, Chapter Fuyuki presents a multimodal environment that strengthens narrative literacy, cultural literacy, critical thinking, and participatory literacy through player interactivity. These findings suggest that visual novels can achieve a level of literary complexity comparable to traditional texts while offering new and relevant forms of narrative engagement in the digital age.