Jurnal Pilar Nusa Mandiri
Vol 11 No 2 (2015): Pilar Nusa Mandiri : Journal of Computing and Information System Periode Septemb

NIAT PEMBELIAN BARANG PADA GAME ONLINE MELALUI TEORI NILAI KONSUMSI DENGAN AMOS 21

Pratiwi, Erni Dwi (Unknown)



Article Info

Publish Date
15 Sep 2015

Abstract

Nowadays, online game is not just a game, it has become a commercial enterprise. A game tool transaction happens in it. the research is to analyze the factors which caused the players are interested in buying the items. The research uses the theory of Consumption Value, by Sheth, Newman, and Gross. there are six variables of analysis, such as Enjoyment Value, Character competency value, Visual authority value, Monetary value, Character identification dan Purchase intention. The results show that there are four variables which cause the players to buy the tools of the online game, they are Character competency value, Monetary value, Character identification, and Purchase Intention.

Copyrights © 2015






Journal Info

Abbrev

pilar

Publisher

Subject

Computer Science & IT

Description

Jurnal Pilar merupakan jurnal ilmiah yang diterbitkan oleh program studi sistem informasi STMIK Nusa Mandiri. Jurnal ini berisi tentang karya ilmiah yang bertemakan: Rekayasa Perangkat Lunak, Sistem Pakar, Sistem Penunjang, Keputusan, Perancangan Sistem Informasi, Data Mining, Pengolahan ...