International Journal of Electrical and Computer Engineering
Vol 8, No 5: October 2018

Gamification for Elementary Mathematics Learning in Indonesia

Yogi Udjaja (Bina Nusantara University)
Vincent Sadino Guizot (Ekspanpixel)
Natalia Chandra (Bina Nusantara University)



Article Info

Publish Date
01 Oct 2018

Abstract

The purpose of this research is to combine multimedia elements and mathematics learning material to a mathematic learning interactive application. Research and design methodology that used is Game Development Life Cycle (GDLC) which consist of initiation, pre-production, production, testing and release. Content inside the game is made using gamification and expert system concept. The result of this research is an interactive learning game to support student to understand mathematic materials. The purpose of this application is to help student to learn mathematic in an interactive and interesting way, to deliver mathematic material easily.

Copyrights © 2018






Journal Info

Abbrev

IJECE

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

International Journal of Electrical and Computer Engineering (IJECE, ISSN: 2088-8708, a SCOPUS indexed Journal, SNIP: 1.001; SJR: 0.296; CiteScore: 0.99; SJR & CiteScore Q2 on both of the Electrical & Electronics Engineering, and Computer Science) is the official publication of the Institute of ...