JURNAL EMBA : JURNAL RISET EKONOMI, MANAJEMEN, BISNIS DAN AKUNTANSI
Vol 2, No 3 (2014): Jurnal EMBA, HAL 1089 - 1213

ANALYZING THE CONSUMER PURCHASING INTENTION OF VIRTUAL GOODS IN ONLINE GAME

Warouw, Elfan Frederick Hizkia (Unknown)



Article Info

Publish Date
24 Oct 2014

Abstract

Online game is a virtual world environment that many people called as gamer joins to find pleasure of gaming. In purpose to reach the gamers goal, they need to improve the competency of their character by using virtual goods. Three consumer value such as functional value with price utility and quality as it variables, emotional value with aesthetics and playfulness as it variables, and social value with social self-image and social relationship had involved in this research in order to get the result. This study objective is to find out what factor that affected the intention of the gamer to purchase the virtual goods. Gamers in Manado city are the purpose of this study. This research is a quantitative research that associative with multiple linear regression analysis technique. The population of the sample is the active only gamer in Manado city that the numbers of the online gamers are unidentified. This research used accidental sampling as the method with 100 respondents. The result of the research then shows that three from six variables which are Aesthetics, Playfulness, and Price Utility has significant effect to Purchasing Intention. Keywords: functional value, emotional value, social value, purchasing intention, virtual goods.

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Journal Info

Abbrev

emba

Publisher

Subject

Economics, Econometrics & Finance

Description

Jurnal EMBA merupakan terbitan berkala sebagai sarana untuk menyebarluaskan hasil penelitian dan ilmu pengetahuan dibidang ekonomi. Diterbitkan oleh Fakultas Ekonomi dan Bisnis Univeristas Sam Ratulangi Manado. Jurnal ini diterbitkan 4 kali setahun, sejak tahun 2012. Setiap artikel direview oleh ...