Journal Communication Spectrum: Capturing New Perspectives in Communication
Vol 8, No 1 (2018): February - July 2018

PEWUJUDAN DAN PENYERAPAN PEMAIN DALAM VIDEO GAME

Yuwono, Ardian Indro (Universitas Gadjah Mada)
Simatupang, Gabriel Roosmargo Lono Lastoro (Sekolah Pascasarjana Universitas Gadjah Mada)
Salam, Aprinus (Sekolah Pascasarjana Universitas Gadjah Mada)



Article Info

Publish Date
14 Feb 2018

Abstract

In playing various video game, gamers unconsciously and automaticly embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the process of playing, which can occur inside and outside of the video game. The playing intensity and the amount of time spend in playing video game determine the overall process of embodiment and immersion, beside the player sociocultural condition. This research uses ethnography to identify how gamers play the video game to fulfill their intrinsic needs such as competence, autonomy and relatedness. To cite this article (7th APA Style): Yuwono, A. I., Simatupang, G. R. L. L. & Salam, A. (2018). Pewujudan dan penyerapan Pemain dalam Video Game [Embodiment and Immersion of Players in the Game Video]. Journal Communication Spectrum, 8(1), 94-112. http://dx.doi.org/10.36782/jcs.v8i1.1837

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Journal Info

Abbrev

Journal_Communication_spectrum

Publisher

Subject

Arts Humanities Languange, Linguistic, Communication & Media Social Sciences

Description

Journal Communication Spectrum Capturing New Perspectives in Communication, terbit dua kali setahun (Februari dan agustus) diiterbitkan oleh Program Studi Ilmu Komunikasi Fakultas Ekonomi dan Ilmu Sosial Universitas Bakrie (FEIS UB) sebagai media atau wacana persepektif baru di bidang ilmu ...