Jurnal Ilmiah Matrik
Vol 21 No 3 (2019): Jurnal Ilmiah Matrik

DESAIN NON-PLAYER CHARACTER PERMAINAN TIC-TAC-TOE DENGAN ALGORITMA MINIMAX

Gunadi Emanuel (Universitas Katolik Musi Charitas)
R. Kristoforus J. Bendi (Universitas Katolik Musi Charitas)
Arieffianto Arieffianto (Universitas Katolik Musi Charitas)



Article Info

Publish Date
19 Dec 2019

Abstract

Abstract : Tic-Tac-Toe is one of the board games. It is played by filling the columns on the board with X or O in such a way as to form parallel lines vertically, horizontally and diagonally. This study aims to design Non-Player Characters (NPC) in the tic-tac-toe game with the minimax algorithm. The Tic-tac-toe game will be designed with two game modes: easy and minimum random modes. While in minimax NPC mode will determine the best step. The game development process of the tic-tac-toe application is based on a linear sequence process model. In the analysis phase, the NPC will be designed based on the concept of minimax. Software modeling was designed using Unified Modeling Language (UML), and coded with Visual Basic programming. Our tests show that NPCs with the Minimax algorithm can work well.

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Journal Info

Abbrev

jurnalmatrik

Publisher

Subject

Computer Science & IT

Description

Peringkat Akreditasi Jurnal Ilmiah Periode III Tahun 2022 KEPUTUSAN DIREKTUR JENDERAL PENDIDIKAN TINGGI, RISET, DAN TEKNOLOGI KEMENTERIAN PENDIDIKAN, KEBUDAYAAN, RISET, DAN TEKNOLOGI REPUBLIK INDONESIA NOMOR 225/E/KPT/2022 TENTANG PERINGKAT AKREDITASI JURNAL ILMIAH PERIODE III TAHUN 2022. Jurnal ...