IAES International Journal of Artificial Intelligence (IJ-AI)
Vol 8, No 4: December 2019

Artificial intelligence in education: integrating serious gaming into the language class classdojo technology for classroom behavioral management

Yassine Benhadj (Sidi Mohamed Ben Abdellah University)
Mohammed El Messaoudi (Moulay Ismail University)
Abdelhamid Nfissi (Sidi Mohamed Ben Abdellah University)



Article Info

Publish Date
01 Dec 2019

Abstract

The aim of the study at hand was to examine students' perceptions of game elements used in gamification application. ClassDojo, as a study case, was implemented class-wide in a Moroccan High School EFL classroom. Data was gathered and saved directly through the application. It is qualitative research that opted for structured interviews to collect data. The findings were evaluated in so far as class motivation, participation, cooperation, discipline, attendance, and classroom discourse are concerned. This study has shown a crystal clear improvement in terms of discipline, motivations and classroom participation, suggesting the great need to conduct more research with a view to determine if these areas could be positively or negatively impacted when integrating ClassDojo in classroom management on a large scale. The findings of this study are of much significance to decision makers, curriculum developers, syllabus designers, and teachers in both senior and junior schools in Morocco.

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Journal Info

Abbrev

IJAI

Publisher

Subject

Computer Science & IT Engineering

Description

IAES International Journal of Artificial Intelligence (IJ-AI) publishes articles in the field of artificial intelligence (AI). The scope covers all artificial intelligence area and its application in the following topics: neural networks; fuzzy logic; simulated biological evolution algorithms (like ...