Cognicia
Vol 8, No 1 (2020)

INTENSITAS BERMAIN GAME ONLINE MOBILE PLAYERUNKNOWN’S BATTLEGROUND (PUBG) DENGAN KECENDERUNGAN AGRESIVITAS PADA DEWASA AWAL

Reza, Teofanda (Unknown)



Article Info

Publish Date
31 Mar 2020

Abstract

Mobile online gaming is now the trend is mobile battleground playerunknown?s game (PUBGM). In that type of game Battle Royale game, players are required to compete to survive and kill other players. This gives rise to controversy one of which is related as a result of aggressiveness. This research aims to know the relationship between the intensity of playing online games with aggressiveness. The study uses a quantitative research approach with correlational research design. The subject in this study amounted to 201 participants taken using the Purposive sampling technique by assigning special characteristics that fit the research objectives. The instruments used are the Likert scale Brief Aggression Questionnaire (BAQ) and the intensity scale. The result from this study was analyzed using SPSS 25 with product moment Pearson correlation technique where the coefficient of determination (R2) amounted to 0.16 and the correlation coefficient (r) 0.40 amounting to significance value of 0.000 < 0.05. It can be said there is a positive and significant relationship with moderate levels between intensity and aggressiveness. Thus the more a person has a high intensity then the greater the tendency of aggressiveness on them.

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Journal Info

Abbrev

cognicia

Publisher

Subject

Religion Humanities Neuroscience Social Sciences

Description

The scope and the focus of the journal is conceptual proposal and empirical studies in many aspects of cognitive psychology (motivation, cognition and metacognition) with the application in various field such Industrial and Organizational Psychology, Developmental Psychology, Educational Psychology, ...