PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT
Vol 2 (2019): Seni, Teknologi, dan Masyarakat #4

Thetania Mega Risadewi PERANCANGAN BOOTH PAMERAN KOMUNITAS WARP SEBAGAI HASIL PENGABDIAN MASYARAKAT

Thetania Mega Risadewi (Seni dan Desain, Universitas Kristen Petra, Surabaya)
Maria Fransisca Listiarini Cahyadi (Seni dan Desain, Universitas Kristen Petra, Surabaya)



Article Info

Publish Date
27 Jan 2020

Abstract

There are a lot of creative communities in Surabaya, one of them is Waste Recycling Project (WARP). WARPis a community which focused on disposing plastic wastes into creative products. WARP Community providesa solution for environment problems and also supports Surabaya to become a Creative City in design fieldwhich can attracts tourists. The problem that needs to be solved is WARP Community’s needs space especiallyfor an exhibition. The purpose of this design is to support community’s activities. Moreover, it couldexpand WARP’s potential in Surabaya through the design’s appliance. The method used for this design isDesign Thinking, which covers understand, ideate, prototype, and test. The results of this community serviceis creative product in shape of exhibition booth with “Hexatica” as the concept

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Journal Info

Abbrev

SemHas

Publisher

Subject

Arts Humanities

Description

Seni, teknologi, dan masyarakat dewasa ini telah menyatu dalam praktik penelitian dan pengabdian masyarakat di perguruan tinggi seni. Tidak ada lagi jarak antara praktik seni dan teknologi, terutama dengan masyarakat. Pemisaha antara disiplin sain dan teknologi dengan sosial, humaniora, dan seni ...