Lontar Komputer: Jurnal Ilmiah Teknologi Informasi
Vol. 6, No.2 Agustus 2015

Aplikasi Augmented Reality Magic Book Pengenalan Binatang Untuk Siswa TK

I Dewa Gede Wahya Dhiyatmika (Jurusan Teknologi Informasi, Fakultas Teknik, Universitas Udayana)
I Ketut Gede Darma Putra (Unknown)
Ni Made Ika Marini Mandenni (Unknown)



Article Info

Publish Date
27 Nov 2015

Abstract

Augmented Reality is a technology combining 2 or 3 dimensional virtual objects into a real 3 dimensional environment and projected real time. Children at 5 to 7 years old, are in their golden age where they are getting more sensitive to stimulus and easier on learning new things, that they are easier on receiving new and interesting things. So, it seems to be important for children at this age to learn about living creature around them, one of it is learning about animals. Media about animal introduction for kindergarten students, such as book with 2 dimensional animal form, seems like incapable yet to excite children on learning about animal species. This Augmented Reality Magic Book Animals Introduction Application for Kindergarten Students has been developed using Android base with marker that identified 3 dimensional animal objects, their voices, and the informations about the animals using Augmented Reality Technology. Augmented Reality technology makes animal introduction to children become easier and more interesting, this application shows 3 dimensional form of animals and their voices with more innovative interface using Smartphone.

Copyrights © 2015






Journal Info

Abbrev

lontar

Publisher

Subject

Computer Science & IT

Description

Lontar Komputer [ISSN Print 2088-1541] [ISSN Online 2541-5832] is a journal that focuses on the theory, practice, and methodology of all aspects of technology in the field of computer science and engineering as well as productive and innovative ideas related to new technology and information ...