Jurnal Ilmiah Sinus
Vol 15, No 1 (2017): Januari 2017

IMPLEMENTASI LOGIKA FUZZY PADA PEMBUATAN KARAKTER MUSUH UNTUK GAME SINGLE FIGHTER BERPLATFORM ANDROID

Fajar Mitasari (Unknown)
Wawan Laksito Yuly Saptomo (STMIK Sinar Nusantara Surakarta)
Sri Siswanti (STMIK Sinar Nusantara Surakarta)



Article Info

Publish Date
14 Jan 2017

Abstract

This adventure game tells the story of an elephant who struggles to save his son from enemy prisoners. Elephants should be able to beat all three enemies, namely monkeys, wolves, and kingkong to be able to find his son. In the course of fighting the enemy will be no relief in the form of bombs and weapons are power ups in the form of apples to increase the number of lives player. The behavior of the enemy characters in this game are designed with the application of fuzzy logic Sugeno method. Each enemy by artificial intelligence has a health status (lives), ammo (the number of stones to attack the player) and distance (distance to the player during the attack). This game has a rule of implementation Sugeno Fuzzy Logic method for calculating the value of output behavior of the enemy in attacking player. The system design of the game is using the storyboard that contains a description of the story of each scene and any component material that will be used. Then the algorithm implementation using the Unity game development software. For game development, programming language used is C # of Unity. The results of this study are the Application Game "Single Fighter" that has succeeded in publishing in the Google Play Store are made of Unity game engine, side-scrolling genre game, and the android platform. From the application of fuzzy logic in this game also has gone well, where there are 41 types of enemy attackers%, 36% type of archer-distance and 87% of type giant enemy very aggressive in attacking player. Kata Kunci: Game, Logika Fuzzy, Sugeno, Unity, Android

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Journal Info

Abbrev

e-jurnal_SINUS

Publisher

Subject

Computer Science & IT

Description

Jurnal Ilmiah SINUS is a magazine published twice a year, wherein one issue there are seven articles. Jurnal Ilmiah SINUS as a communication medium to report the results of field research, library research, observations or opinions on problems arising related to the development of information ...