Infotech: Journal of Technology Information
Vol 5, No 2 (2019): NOVEMBER

GAME SIMULASI BELAJAR PEMBAGIAN BERBASIS MULTIMEDIA UNTUK ANAK KELAS 5

Sudaryana, I Ketut (Unknown)
Doharma, Rouly (Unknown)



Article Info

Publish Date
11 May 2020

Abstract

Learning to count for school children becomes a daunting subject matter, difficult because it requires thinking and using reasoning to solve it. As material that has been taught since elementary school, media are needed that can help students learn to count. To overcome students' difficulties in learning to count, Diginusa has special counting software for grade 5 children, based on multimedia that combines elements of text, sound, images and animation. The purpose of this study is to make learning to count easier because it is done in the form of a visualization on a computer monitor screen. This research utilizes quantitative data types, with data collection obtained from the results of software experiments to students in the form of grades that will be compared with the KKM scores. The Tecknology Acceptance Model (TAM) application is used to measure acceptance of interactive learning media. This TAM model illustrates the acceptance of the use of information technology that is strongly influenced by usefulness. The results of this study are from two data that are processed based on Minimum Completeness Criteria (KKM) whose percentage is 97% and the results of the Questionnaire are 64%.

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Journal Info

Abbrev

infoteh

Publisher

Subject

Computer Science & IT

Description

Jurnal Infotech adalah jurnal ilmiah yang berisi hasil penelitian yang ditulis oleh dosen, peneliti dan praktisi. Jurnal ini diharapkan untuk mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian di bidang Teknologi Informasi dan Ilmu Komputer. ...