This study aims to determine whether through the media game of accounting monopoly produces different learning interests with conventional learning in students of class X SMK N 2 Padang. This type of research is a kind of quasi experiment (quasi experiment). The population of the study were students of class X Accounting SMK N 2 Padang year lesson 2017/2018. The sampling technique is purposive sampling method (sample of consideration). The sample is the XA4 class student as the control class and XA1 as the Experiment class. Data type consists of primary and secondary data. The data collection instrument uses a questionnaire that has already passed the validation and reliability test stages. Data analysis technique is using t test different test. The results show that, "there is no significant difference between student learning interest using accounting monopoly media and conventional learning". This is justified by the results of variance analysis for testing this hypothesis, which in the table obtained Sig Value
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