Akrab Juara : Jurnal Ilmu-ilmu Sosial
Vol 4 No 2 (2019)

GAME WHAC-A-MOLE BERBASIS AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN HEWAN KARNIVORA DAN HERBIVORA

Fajar Hariadi (Unknown)



Article Info

Publish Date
10 May 2019

Abstract

Visual media are very useful to transfer information from one person to others. The game is an interactive visual media where players can interact with what they saw on the digital screen. It can be used to make a pleasing interactive education. Combining the popular game whack-a-mole with Augmented Reality can make children easily understand which animal is Carnivore and which one is a herbivore. So we hope this prototype can support traditional education to transfer the information to children.

Copyrights © 2019






Journal Info

Abbrev

akrabjuara

Publisher

Subject

Biochemistry, Genetics & Molecular Biology Chemistry Medicine & Pharmacology

Description

URNAL AKRAB JUARA adalah sebuah jurnal pendidikan dan pengetahuan yang berkaitan dengan ilmu-ilmu sosial untuk para pendidik dan pendidikan yang ingin menungkan hasil karya ilmiahnya dengan nuangsa teknologi pembelajaran serta pengajaran dalam bidang masing-masing ...