Jurnal Teknologi Informasi dan Multimedia
Vol 1 No 4 (2020): February

Pembuatan Film Pendek Allure Of Culture Dengan Teknik Edit Continuity Cutting

Alvia Kharismasari (Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi)
Ilfa Nurdina Ridho (Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi)
Natasya Yasmin Kinanti (Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi)
Ahmad Chusyairi (Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi)



Article Info

Publish Date
21 Feb 2020

Abstract

The short film Allure of Culture tells the story of the appeal of culture to the youngergeneration. Three teenagers from different cities with different languages, eachdifferent, and also each learning from each other. The film is set in the Banyuwangiarea. and has a lot of local cultural wisdom that is still preserved by the Banyuwangicommunity which attracts visitors, including teenagers. They will not forget theculture, now rarely use local languages, they do not want to forget local languages.The benefit of the short film Allure of Culture is to invite the Indonesian people tonot forget to keep preserving the culture of their respective regions. One of them stilluses local language everyday. Not only language, in this film also asked to remainrelated to culture, for example Banyuwangi the tradition of kebo-keboan. This filmuses the Continuity Cutting editing technique. The Continuity Cutting technique isa method of editing a film that contains an extension of two scenes that havecontinuity. The development method used is qualitative and quantitative methods.The conclusion obtained in this research is producing a film that aims to support theeducation in Banyuwangi for all of Indonesia, also invites Indonesian people,especially young people, to preserve local agriculture by using everyday languageand maintaining local wisdom.

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Journal Info

Abbrev

jtim

Publisher

Subject

Computer Science & IT

Description

Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, ...