Media Aplikom
Vol 10 No 2 (2018)

Rancang Bangun Pengenalan Jenis Wayang Kulit Berbasis Augmented Reality

Oskar Ika Adi Nugroho (Sekolah Tinggi Ilmu Komputer Yos Sudarso Purwokerto)
Dhany Faizal Racma (Sekolah Tinggi Ilmu Komputer Yos Sudarso Purwokerto)



Article Info

Publish Date
01 Dec 2018

Abstract

The Indonesian art of wayang kulit faces a serious problem. Not related to the number of puppeteers, but the number of viewers is increasingly shrinking at this time 80 percent of puppet viewers are over 50 years old. About 75 types of puppets that become Indonesia's cultural wealth are now extinct. Only about 25 types of puppets are currently still surviving with a large number of communities and spectators. Supposedly, with the recognition of wayang by the United Nations Educational, Scientific and Cultural Organization (UNESCO) as an invaluable world masterpiece in Masterpiece of Oral and Intangible Heritage of Humanity in 2003, wayang kulit could be more developed in the country.This is where the author wants to develop a prototype of the wayang kulit Recognition Application. This application is made with Vuforia SDK as a tool to develop Augmented Reality with Android-based Unity Game Engine. This application can be used when the user wants to know the type of wayang kulit.The final result of this research is created the Wayang Kulit Recognition Application based on augmented reality. Keywords: wayang kulit, android, augmented reality, vuforia SDK

Copyrights © 2018






Journal Info

Abbrev

media-aplikom

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Library & Information Science

Description

Ruang lingkup Jurnal Media Aplikom mencakup: Algorithms and data structures‎ Algorithm design, Analysis of algorithms, Algorithmic efficiency, Randomized algorithm, Computational geometry Applied computing E-commerce, Enterprise software, Computational mathematics, Digital art, Electronic ...