Jurnal Mantik
Vol. 4 No. 3 (2020): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)

Optimization of The Digital Game Based Learning Instructional Design (DGBL-ID) Method as Learning Support Media

Dani Arifudin (Universitas Amikom Purwokerto)
Eka Sulistiyaningsih (Universitas Amikom Purwokerto)
Intan Adila Kautsar (Universitas Amikom Purwokerto)



Article Info

Publish Date
30 Nov 2020

Abstract

The development of science and technology has encouraged reforms in the use of technology results in the learning process. As a teacher, you must package learning to be creative, innovative, and fun in order for learning to be successful. One way for learning to package learning to be interesting is to use learning media. One of the learning methods that can be applied to an angragogical approach and is effective in achieving learning objectives is learning using digital game-based learning methods (DGBL). This study aims to develop game-based learning in order to create a learning environment that is motivating, fun, and enhances creativity. Through a game-based learning approach in learning, it is hoped that the DGBL-ID method can stimulate emotional, intellectual, and psychomotor activities through the aspects of interactivity, direct feedback, virtual representations and repetition of settings and events in a lesson.

Copyrights © 2020






Journal Info

Abbrev

mantik

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Languange, Linguistic, Communication & Media

Description

Jurnal Mantik (Manajemen, Teknologi Informatika dan Komunikasi) is a scientific journal in information systems/informati containing the scientific literature on studies of pure and applied research in information systems/information technology,Comptuer Science and management science and public ...