Jurnal Ide Bahasa
Vol 2 No 2 (2020): JURNAL IDEBAHASA VOL.2 NO. 2 DESEMBER 2020

A COGNITIVE STYLISTIC ANALYSIS OF THE GAME “LAUNCHA LIBRE”

Muhammad Hafiz Kurniawan (Universitas Ahmad Dahlan)



Article Info

Publish Date
31 Dec 2020

Abstract

Playing games are the common activities among teenagers nowadays, especially when smartphone becomes massive devices for every communication. Playing games on smartphone can be either a killing-time activity or a wasting time activity depends on the people who use that facility. However, games nowadays can be used for educational learning materials which make the students more engaged to the class. This analysis offers an insight to use the game as the one of materials in teaching linguistics. By analyzing the language use in the names of the game characters and the conceptual system of the game, this research can be brought into the linguistic class. This research not only focuses on the names of the game characters but also to the game’s conceptual system which is used to promote the Mexican culture. The research method uses the screenshot feature of smartphone to collect the data and then the data were analyzed using cognitive stylistics. The names of the characters are created mostly by using puns and the game conceptual system is built basically by using metonymy.

Copyrights © 2020






Journal Info

Abbrev

Idebahasa

Publisher

Subject

Arts Humanities Languange, Linguistic, Communication & Media

Description

Jurnal of Ide Bahasa (e-ISSN 2685-0559 and p-ISSN 2684-673X) is published twice a year, June and December. Each issue will be published at least 5 articles. Jurnal of Ide Bahasa focuses on language, literature, and language learning with various dimensions of languages all over the world. The ...