TEPIAN
Vol 1 No 3 (2020): September 2020

“Kebunku” Educational Game Using Construct 2

Donna Apriana Sari (Agriculture Polytechnic of Samarinda)
Yulianto (Agriculture Polytechnic of Samarinda)
Nisa Rizqiya Fadhliana (Kalimantan Institute of Technology)



Article Info

Publish Date
28 Sep 2020

Abstract

The sophistication of technology today can provide devices outside of computers, and edited into computers in the form of education. Games that have educational content are better known as educational games. This educational type game aims to provoke children's interest in learning subject matter while playing games, and is not focused on entertainment alone without any educational elements and is a fun learning tool for children aged 7-8 years of elementary school. The development of this game will use construct 2 as a means of making a game. Construct 2 uses the HTML 5 programming language and supports the development of 2-dimensional (2D) applications so that it is considered suitable for use in this game development process. The purpose of this research is to build an application for my Kebunku Educational Game using Construct 2 which is played on a computer and to learn the techniques for making a Kebunku Educational Game using construck 2 by going through three stages, namely the process of planting fruit seeds, watering fruit seeds and picking the fruit harvest. The result of making this game is my Kebunku Educational Game Application Using Construct 2.

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Journal Info

Abbrev

tepian

Publisher

Subject

Computer Science & IT

Description

The purpose of TEPIAN is to publish original research studies directly relevant to computer science. TEPIAN encompasses the full spectrum of information technology and computer science, including information system, hardware technology, intelligent system, and multimedia applications. TEPIAN ...