JUITA : Jurnal Informatika
JUITA Vol. 8 Nomor 2, November 2020

Design of Networked Multiplayer Snake and Ladder Educational Game Based on Hash Map and Vector Data Structure

A'la Syauqi (Universitas Islam Negeri Maulana Malik Ibrahim)
Permata Rahmatul Hijjah (Universitas Islam Negeri Maulana Malik Ibrahim)



Article Info

Publish Date
16 Nov 2020

Abstract

Computer games have been used as educational media or popularly named as educational games. However, most educational computer games that have been created can be played by one player. This study aims to build a multiplayer ladder and snake educational game focused on the server program as a moderator that handles players, player groups, and data traffic during the game is running. The game is built on Java socket programming and local area network (LAN) as a data communication medium between players. Whereas to handle the username and socket address of the whole player, the hash map data structure is used. A vector data structure is also used to manage data package sending for each player group. The experiment shows that the system works properly where the computer server’s performance is influenced by the specifications, especially the processor and random-access memory (RAM).

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Journal Info

Abbrev

JUITA

Publisher

Subject

Computer Science & IT

Description

UITA: Jurnal Informatika is a science journal and informatics field application that presents articles on thoughts and research of the latest developments. JUITA is a journal peer reviewed and open access. JUITA is published by the Informatics Engineering Study Program, Universitas Muhammadiyah ...