Ultimart: Jurnal Komunikasi Visual
Vol 14 No 1 (2021): Ultimart: Jurnal Komunikasi Visual

Perancangan Board Game Kolaboratif. Studi Kasus: Legenda Gunung Tondoyan

Nadia Mahatmi (Universitas Multimedia Nusantara)



Article Info

Publish Date
21 Jun 2021

Abstract

Collaboration is one of the soft skills needed in the 21st century. One way to advance collaborative skills is to use a board game. It is common today to find board games for learning purposes. The design of this collaborative board game uses qualitative methods, namely literature studies, brainstorming, physical prototypes, software prototypes, and design documentation. With this research, it is hoped that it will help understand how to design a collaborative board game. Keywords: board game; collaborative; prototype

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Journal Info

Abbrev

FSD

Publisher

Subject

Arts Humanities

Description

Theories, methods, and implementations of new media technology. Topics include, but not limited to: 1. Digital technology for a creative industry 2. Development of Art and Design in Industry 3. Innovation and Creative Visual Experiment for Art and Design 4. Fine arts and performing ...