JISKa (Jurnal Informatika Sunan Kalijaga)
Vol. 6 No. 1 (2021): Januari 2021

Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender

Annisa Rizkiana Putri (Universitas Islam Negeri Maulana Malik Ibrahim Malang)
Seta Murdha Pamungkas (Universitas Islam Negeri Maulana Malik Ibrahim Malang)
Ikhwata Andy Pratama (Universitas Islam Negeri Maulana Malik Ibrahim Malang)
Naila Nahdiyah (Universitas Islam Negeri Maulana Malik Ibrahim Malang)
Cahya Wulandari (Universitas Islam Negeri Maulana Malik Ibrahim Malang)
Juniardi Nur Fadilah (Universitas Islam Negeri Maulana Malik Ibrahim Malang)
Fresy Nugroho (Universitas Islam Negeri Maulana Malik Ibrahim Malang)



Article Info

Publish Date
20 Jan 2021

Abstract

The animating process is a process in making animation. Many animations seem less clear in delivering messages to the audience. This is because the images and motion of the animation are less real. In making animations, methods are needed to produce quality movements. The method of making animated motions varies depending on the animation pattern you want to create. This research will discuss the Pose to Pose method and will be implemented in the process of making 3D animation that tells the second crusade. The process of warfare involving many people will be in this animation. This method is used in basic human movements in the story. So that the animation looks more real. In making this animation utilizing Blender software starting from the initial stage of manufacture to completion.

Copyrights © 2021






Journal Info

Abbrev

JISKA

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering Library & Information Science

Description

JISKa (Jurnal Informatika Sunan Kalijaga) adalah jurnal yang mencoba untuk mempelajari dan mengembangkan konsep Integrasi dan Interkoneksi Agama dan Informatika yang diterbitkan oleh Departemen Teknik Informasi UIN Sunan Kalijaga Yogyakarta. JISKa menyediakan forum bagi para dosen, peneliti, ...