KLIK: Kajian Ilmiah Informatika dan Komputer
Vol. 1 No. 3 (2020): KLIK Desember

Penerapan Metode Quadtree pada Aplikasi Game Physics Puzzle

Widya Eka Putri (Universitas Budi Darma, Medan)



Article Info

Publish Date
25 Dec 2020

Abstract

The introduction of media as a learning tool is the right and interesting thing in the framework of learning in remembering mathematical calculations to increase knowledge. The application of physics puzzle games is a medium that is run on the desktop as a means of entertainment as well as a means of learning. The research method in designing physics puzzle games is by the Quadtree method which checks collisions or collisions of two different objects in the two-dimensional game area by dividing the playing field to the same size then if there are two or more objects in the same area then the area will be subdivided into four equal sized parts until there are no objects in the same area. Providing interesting knowledge and entertainment to children, a physics puzzle game application is designed to provide a lesson in the middle of the game to easily remember math calculations

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Journal Info

Abbrev

klik

Publisher

Subject

Computer Science & IT

Description

Topik utama yang diterbitkan mencakup: 1. Teknik Informatika 2. Sistem Informasi 3. Sistem Pendukung Keputusan 4. Sistem Pakar 5. Kecerdasan Buatan 6. Manajemen Informasi 7. Data Mining 8. Big Data 9. Jaringan Komputer 10. Dan lain-lain (topik lainnya yang berhubungan dengan Teknologi Informati dan ...