Gaung Informatika
Vol 13 No 1 (2020): Jurnal Gaung Informatika Vol 13 No 1 Januari 2020

MEDIA PEMBELAJARAN ANIMASI INTERAKTIF MENGENAL KEBUDAYAAN NUSANTARA

Handini Widyastuti (Unknown)
Sahwa Wulanuari (Unknown)



Article Info

Publish Date
06 Apr 2020

Abstract

Basically, animation is a form of entertainment, and by making learning media can make children, especially elementary school students, be more happy in learning. Learning methods used in primary schools still use lecture or face-to-face methods to students, so it is necessary to add more interesting learning media. In the teaching process, teachers only use the media as a guide for teaching, as a result students find it difficult to know clearly about the culture of the archipelago. In this study the authors took research material from the results of observations and interviews with several students in elementary schools, teachers and related parties. For this reason, the authors make the Interactive Animation Program to Know the Archipelago Culture a solution for elementary school students in learning the types of archipelago culture and to facilitate and improve efficiency in the learning process.

Copyrights © 2020






Journal Info

Abbrev

GI

Publisher

Subject

Computer Science & IT

Description

Jurnal Gaung Informatika diterbitkan oleh Program Studi Informatika, Fakultas Sains, Teknologi, Kesehatan, Universitas Sahid Surakarta sejak 1 Januari 2009. Latar belakang awal diterbitkannya jurnal berkala ini adalah guna mempublikasikan karya ilmiah para dosen, peneliti, maupun praktisi dibidang ...