CICES (Cyberpreneurship Innovative and Creative Exact and Social Science)
Vol 3 No 1 (2017): CICES

Penerapan Zpreneur Dengan Tehnik Gamifikasi Berupa Transfer Armo Untuk Meningkatkan Kualitas Pembelajaran

Qurotul Aini (STMIK Raharja)
Danny Pratama (STMIK Raharja)
Novita Heriyani (STMIK Raharja)



Article Info

Publish Date
28 Feb 2017

Abstract

Along with the development of technology that the sooner make the College began to improve competitiveness in terms of technology and information education. Rapid improvement from year to year make Raharja College want to always innovate, be creative and make an innovation that will benefit the entire Personal Raharja. Many ways in which to improve the quality of forcibly lectures in the learning process, techniques gamifikasi judged capable of being an effort to enhance the quality of the lectures in the learning. ZPreneur is able to realize the effort, because the ZPreneur apply the technique of gamifikasi with either Armo (AirzonE-Mall Money) are able to make student/i don't feel saturated and give change in the learning activities. The College currently Raharja already apply the learning to use the concept of Gamifikasithrough a website ZPreneur. Plus the design Viewboard Armo became complete as all user embodied in all viewboard armo and will motivate the user to always be no. 1 in viewboar armo.

Copyrights © 2017






Journal Info

Abbrev

cices

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Law, Crime, Criminology & Criminal Justice

Description

CICES (Cyberpreneurship Innovative and Creative Exact and Social Science) adalah wadah publikasi jurnal ilmiah untuk multidisiplin ilmu seperti Bidang Ilmu Politik, Ekonomi, Manajemen, Sosial, Ideologi, IT, Budaya dan Pendidikan. CICES (Cyberpreneurship Innovative and Creative Exact and Social ...