MEJ (Mathematics Education Journal)
Vol. 5 No. 2 (2021): MEJ Vol 5 No.2

Development of Game Case Media to Increase Students' Interest in Learning Mathematics

Dita Oktavihari (Universitas Pendidikan Indonesia)
Nanang Priatna (2Pendidikan Matematika, Universitas Pendidikan Indonesia)



Article Info

Publish Date
31 Aug 2021

Abstract

Development research aims to develop game case media in order to increase student interest in the problem-solving-based mathematics learning process during the covid-19 pandemic. The method used is R & D (Research and Development) with the ADDIE model. The research instrument used was a validation sheet and a questionnaire sheet. The data analysis used is descriptive quantitative to process data in the form of scores from validator assessments and student responses and uses purposive sampling technique in taking samples. The validation results obtained a score of 4 for the assessment of the material aspect which was categorized as good and a score of 4.56 for the assessment of the material aspect which was categorized as very good. Based on the validation results, the game case learning media can be tested in the implementation phase. Based on the results of the student response questionnaire obtained 75.25%. This resulted in learning media in the form of game cases to be well received. These results indicate that this game case media can be developed in order to increase students' interest in learning in the problem-solving-based mathematics learning process during the covid-19 pandemic.

Copyrights © 2021






Journal Info

Abbrev

MEJ

Publisher

Subject

Mathematics

Description

MEJ (Mathematics Education Journal) is a journal that has a mission to publish the results of research, studies and / or innovation of quality in the field of education and learning from all aspects of mathematics education. To accelerate the transfromasi and implementation of science and technology ...