PROJECT (Professional Journal of English Education)
Vol 4, No 5 (2021): VOLUME 4 NUMBER 5, SEPTEMBER 2021

STUDENT’S GAMING EXPERIENCE IN MASTERING VOCABULARY

Luqman Fariz (University of Singaperbangsa Karawang)
Maman Suryaman (Unknown)



Article Info

Publish Date
07 Sep 2021

Abstract

Technological advances provide vast opportunities for second language learners to access various materials and methods to learn languages. In Indonesia, the 4.0 revolution creates numerous opportunities for educational innovation, especially in learning English as a foreign language (EFL). This study aims to reveal how a student's gaming experience can help him in mastering English vocabulary. The study used a Narrative Inquiry design to explore student's experience in playing video games that provide an alternative way of acquiring English vocabulary. Semi-structured interviews were used to explore student's learning experiences. Based on the thematic analysis, qualitative data showed that the student's learning experience has several positive impacts on the student's vocabulary acquisition. In addition, this study also revealed that the Role-Playing Game (RPG) and Story Rich genres greatly influenced the student's vocabulary acquisition. Keywords:  Gaming Experience, Vocabulary Mastery, EFL Student, Narrative Inquiry

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Journal Info

Abbrev

project

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Focus PROJECT (Professional Journal of English Education) is a media for diseminating the result of research about language and education in English Education. Scope PROJECT (Professional Journal of English Education) publishes the research article in language, and education in English Education. ...