International Journal of Multimedia and Recent Innovation (IJMARI)
Vol 2 No 2 (2020)

Learning Mathematics: One Minute

Amir Zuhairi Zakaria (Unknown)
Haslina Hassan (Unknown)
Hanasrullah Halim (Unknown)
Wan Amirah Najwa Wan Idris (Unknown)
Muhammad Asyraf Abdullah Zawawi (Unknown)
Nur Fathihah Mansor (Unknown)



Article Info

Publish Date
26 Sep 2020

Abstract

This game is made with purpose to educate student in terms of mathematical skill combined with fun adventure game. The target audience is the students should be primary-school (10-13 years old). This is an educational game and made on purpose to create a difference method to present solving a mathematical problem to the audience. The user will play a game where the character is chased by a dog and must avoid obstacles such as river. In each level of the game, the user must find a door in which they must solve the mathematical question as pass code. Successful in solving the mathematical question will bring user to another level. This game is made with 3 level and must be completed within 1 minute. This game can be used as a tool for learning. The level of mathematical questions is simple mathematical quiz, designed with objective to teach early age students.

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Journal Info

Abbrev

ijmari

Publisher

Subject

Computer Science & IT

Description

The aim of this journal is to publish high-quality articles dedicated to all aspects of the latest outstanding developments in the field of ...