Psychocentrum Review
Vol 3, No 2 (2021): Psychocentrum Review

Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar

Briti Nursita (Fakultas Keguruan dan Ilmu Pendidikan, Universitas Cenderawasih, Jayapura)
Yansen Alberth Reba (Fakultas Keguruan dan Ilmu Pendidikan, Universitas Cenderawasih, Jayapura)
Sirjon Sirjon (Fakultas Keguruan dan Ilmu Pendidikan, Universitas Cenderawasih, Jayapura)



Article Info

Publish Date
06 Oct 2021

Abstract

The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect of online game addiction and learning motivation on learning achievement. Amounted 132 students with a sample 100 students who were determined by taking Non-Probability Sampling with the Accidental Sampling technique. To collect the data used questionnaire. Data analysis using regression test. The results of this study indicate that online game addiction and learning motivation contribute to student achievement by 65.1%. This means that 65.1% of the factors that effect student achievement are game addiction and learning motivation. The results obtained in this study can be used as input for BK teachers in an effort to reduce online game addiction and learning motivation with student achievement.

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Journal Info

Abbrev

pcr

Publisher

Subject

Humanities Health Professions

Description

Psychocentrum Review focused to publish high-quality articles dedicated to all aspects of the latest outstanding research and developments in the fields of Psychology, Counseling, and Psychotheraphy in a cross settings. The scope of this journal encompasses to study of psychotherapy, counseling, ...