JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi

PEMBUATAN GAME ACTION “I AM ...” MENGGUNAKAN GYROSCOPE DAN AUGMENTED REALITY PADA ANDROID

Ricky Yulianto (Unknown)
Jeanny Pragantha (Unknown)
Darius Andana Haris (Unknown)



Article Info

Publish Date
05 Aug 2020

Abstract

“I am” is an action game with Gyroscope to directing player according to smartphone’s orientation and Augmented Reality to scan markers to obtain skills and items. “I am” is made with Unity Game Engine, C# to program, Adobe Photoshop and Illustrator to design User Interface and buttons. “I am” tells the story of a witch named Rogana which lost his memories with severe wounds. Rogana was defeated by Karan who can leap through dimension as he wish to. Karan has the ambition to become the strongest magician. Rogana survived and tried to take revenge on Karan. Testing on this game done by blackbox, alpha testing and beta testing through a questionnaire conducted by 31 people. Test results show that the game I am has a unique gameplay with Gyroscope and Augmented Reality features

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Journal Info

Abbrev

jiksi

Publisher

Subject

Computer Science & IT Mathematics Other

Description

Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil ...