Melek IT: Information Technology Journal
Vol. 1 No. 1 (2015): Melek IT : Information Technology Journal

Klasifikasi Siswa Menggunakan Bayesian Classification Di Uptd Smp Negeri 2 Baron

Yenita Endah Puspitowati (Universitas Nusantara PGRI Kediri)
Mumun Nurwilawati (Universitas Wijaya Kusuma Surabaya)
Daniel Swanjaya (Universitas Wijaya Kusuma Surabaya)



Article Info

Publish Date
21 Apr 2021

Abstract

To provide learning for students is not enough only in academics , but also needed in non- academic fields such as counseling . With counseling , psychological known how the students with what they are experiencing , so it takes the handling of student counseling . Giving questionnaire or questionnaires to students is a way to find out the problems in a natural student . This research is the development of the students' classification problems using Bayesian classification . Data obtained using a questionnaire that has been converted into a computerized , then weighted and processed using a Bayesian classification to obtain results in student services . Classification of students using Bayesian classification can generate services to students in accordance with the natural problems in students . Through the classification of students with Bayesian classification devote facilitate students in their personal problems without difficulty or feel embarrassed , but it also helps administrators in data processing to generate the appropriate student services on student issues . The use of Bayesian classification algorithm is suitable to assist performance and efficiency while counseling guidance teachers in performing services to students.

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Journal Info

Abbrev

melekit

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Engineering Industrial & Manufacturing Engineering

Description

The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, ...