Melek IT: Information Technology Journal
Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal

Rancangan Pembuatan Game Edukasi Bahasa Indonesia Menggunakan Npc (Non Player Character)

R. Fahendra Hadi S (Unknown)



Article Info

Publish Date
31 Dec 2019

Abstract

In this pandemic era, many schools are implementing online learning. Most students cannot understand the material from the teacher given, so students are not interested in online learning activities. Therefore, the author designed an Indonesian language educational game, so that students have an interest in the edugame application. Edugames are effective enough to convey a material or teaching materials, as well as provide a different user experience than the conventional learning process. From the description above, the author asserts that the application of artificial intelligence elements into educational games will increase user interest in educational games themselves. So this study aims to analyze the assessment or input from users on the development of educational games that use Non-Player Character (NPC)[1]. In addition, the built NPC also applies the Natural Language Processing (NLP) method so that it can answer questions automatically.

Copyrights © 2019






Journal Info

Abbrev

melekit

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Engineering Industrial & Manufacturing Engineering

Description

The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, ...